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Text-Based-Game/src/Ability.cpp
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#include "../include/Ability.hpp" | |
#include "../include/Effect.hpp" | |
#include <iostream> | |
Ability::Ability(int _id) | |
{ | |
string filename = "Database/Game_Database.sqlite"; | |
try | |
{ | |
sqlite::sqlite db(filename); | |
auto cur = db.get_statement(); | |
cur->set_sql("SELECT * FROM Abilities WHERE Ability_ID = ?;"); | |
cur->prepare(); | |
cur->bind(1, _id); | |
while(cur->step()) | |
{ | |
Ability_Name = cur->get_text(1); | |
Ability_Description = cur->get_text(2); | |
Damage_Max = cur->get_int(3); | |
Damage_Min = cur->get_int(4); | |
Heal_Max = cur->get_int(5); | |
Heal_Min = cur->get_int(6); | |
Mana_Cost = cur->get_int(7); | |
Stamina_Cost = cur->get_int(8); | |
} | |
cur->reset(); | |
cur->set_sql("SELECT Effect_ID FROM Ability_Effects WHERE Ability_ID = ?;"); | |
cur->prepare(); | |
cur->bind(1, _id); | |
while(cur->step()) | |
{ | |
effect_ids.emplace_back(cur->get_int(0)); | |
} | |
} | |
catch(sqlite::exception e) | |
{ | |
cerr << e.what() << endl; | |
} | |
for(int i=0; i<effect_ids.size(); ++i) | |
{ | |
Effect ability_effect(effect_ids[i]); | |
effects.push_back(ability_effect); | |
} | |
} | |
int Ability::GetDamage() | |
{ | |
srand((int) time(0)); | |
return (rand() % Damage_Max - Damage_Min) + Damage_Min + 1; | |
} | |
int Ability::GetHealing() | |
{ | |
srand((int time(0)); | |
return (rand() % Heal_Max - Heal_Min) + Heal_Min + 1; | |
} | |
ostream& operator<<( ostream& os, const Ability& ability ) | |
{ | |
os << ability.Ability_Name << ":\n" | |
<< "Deals " << ability.Damage_Min << "-" << ability.Damage_Max << " damage\n" | |
<< "Heals for " << ability.Heal_Min << "-" << ability.Heal_Max << " points\n" | |
<< "Costs " << ability.Mana_Cost << " mana and " << ability.Stamina_Cost << " stamina\n" | |
<< "Have the following effects:\n"; | |
return os; | |
} |