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dhangarj committed Mar 20, 2020
1 parent f757398 commit e7e8a75a86b2a9dd658eff2b46663eb12a7c8acb
Showing 1 changed file with 205 additions and 0 deletions.
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// game class 2.cpp : This file contains the 'main' function. Program execution begins and ends there.
//
#include <sqlite3.h>
#include <iostream>
#include <stdio.h>

using namespace std;
static int createDB(const char* s);
static int insert_data(const char* s);
static int callback(void* NotUsed, int argc, char** argv, char** azColName);
static int create_table(const char* s);
static int select_data(const char* s);
void create_player();

string names[10] = { "Bob Guy","James Soften","Steph Soup","Michelle Gordan","Shaquille O'sit",
"Natuto Uzumuki","Magic Joseph","LeBron Jenkins","Bartholomew Humphrey"," Dwayne spade"};
class Player
{
public:
string name;
int shooting;
int dribbling;
int defence;

void increase_shoot(int sh_amount)
{

shooting = shooting + sh_amount;
}
void increase_dribble(int dr_amount)
{
dribbling = dribbling + dr_amount;
}
void increse_defence(int de_amount)
{
defence = defence + de_amount;
}
Player()
{
name = names[rand() % 10];
shooting = 0;
dribbling = 0;
defence = 0;
}
};
class new_recruit : public Player
{
void train()
{}
};
static int createDB(const char* s)
{
sqlite3* DB;
int exit = 0;

exit = sqlite3_open(s, &DB);
sqlite3_close(DB);
return 0;
}
static int create_table(const char* s)
{
sqlite3* DB;

string sql = "CREATE TABLE IF NOT EXISTS Players(" \
"NAME TEXT ,"\
"SHOOTING INT ,"\
"DRIBBLING INT ,"\
"DEFENCE INT );";

try {

int exit = 0;
exit = sqlite3_open(s, &DB);

char* messaggeError;
exit = sqlite3_exec(DB, sql.c_str(), NULL, NULL, &messaggeError);

if (exit != SQLITE_OK) {
cerr << "table error" << endl;
cout << exit;
sqlite3_free(messaggeError);
}
else
cout << "success" << endl;
sqlite3_close(DB);
}
catch (const exception & e)
{
cerr << e.what();
}
return 0;
}
static int select_data(const char* s)
{
sqlite3* DB{};
sqlite3_open(s, &DB);

string sql = "SELECT * FROM Players;";
int exit = sqlite3_exec(DB, sql.c_str(), callback, NULL, NULL);
cout << exit;
return 0;
}
static int callback(void* NotUsed, int argc,char** argv, char** azColName)
{
for (int i = 0; i < argc; i++) {
cout << azColName[i] << ": " << argv[i] << endl;
}

cout << endl;
return 0;
}
static int insert_data(const char* s,string inname, int inshooting, int indribbling, int indefence)
{
sqlite3* DB;
char* messaggeError;
int exit = sqlite3_open(s, &DB);

string sql = "INSERT INTO Players('NAME', 'SHOOTING', 'DRIBBLING', 'DEFENCE') VALUES(+inname+,+inshooting+ ,+indribbling+ ,+indefence+ );";
exit = sqlite3_exec(DB, sql.c_str(), NULL, 0, &messaggeError);


cout << exit << endl;
if (exit != SQLITE_OK) {
cerr << "Error Insert" << endl;
//cout << exit;
sqlite3_free(messaggeError);
}
else
cout << "records created " << endl;
return 0;
}
void create_player()
{
const char* dir = "c:\\DATABASE\\Players.db";
sqlite3* DB{};
int currency = 500;
for (int i = 0; i < 2; ++i)
{
Player aninstance;


int increase = 0;
string ans = "";
cout << "budget:"; cout << currency << endl;
cout << aninstance.name << endl;
//cout << "which stat would you like to increase: \n shooting(SH)\n dribbling(DR) \n defence(DE)";
//cin >> ans;

cout << "how much SHOOTING would you like this player to have? ";
cin >> increase;
cout << "" << endl;
aninstance.increase_shoot(increase);
currency = currency - increase;


cout << "how much DRIBBLING would you like this player to have? ";
cin >> increase;
cout << "" << endl;
aninstance.increase_dribble(increase);
currency = currency - increase;



cout << "how much DEFENCE would you like this player to have? ";
cin >> increase;
cout << "" << endl;
aninstance.increse_defence(increase);
currency = currency - increase;


cout << "name:"; cout << aninstance.name << endl;
cout << "shooting:"; cout << aninstance.shooting << endl;
cout << "dribbling:"; cout << aninstance.dribbling << endl;
cout << "defence:"; cout << aninstance.defence << endl;
cout << "" << endl;
sqlite3_open(dir,&DB);
insert_data(dir, aninstance.name, aninstance.shooting, aninstance.dribbling, aninstance.defence);
//string sql("INSERT INTO Players (NAME, SHOOTING, DRIBBLING, DEFENCE) VALUES(?,? ,? ,? )", (aninstance.name, aninstance.shooting, aninstance.dribbling, aninstance.defence));
//sqlite3_exec(DB, sql.c_str(), NULL, 0, NULL);
}
}

int main()
{
const char* dir = "c:\\DATABASE\\Players.db";
sqlite3* DB;

createDB(dir);
create_table(dir);
//insert_data(dir);
create_player();
select_data(dir);
return 0;
}

// Run program: Ctrl + F5 or Debug > Start Without Debugging menu
// Debug program: F5 or Debug > Start Debugging menu

// Tips for Getting Started:
// 1. Use the Solution Explorer window to add/manage files
// 2. Use the Team Explorer window to connect to source control
// 3. Use the Output window to see build output and other messages
// 4. Use the Error List window to view errors
// 5. Go to Project > Add New Item to create new code files, or Project > Add Existing Item to add existing code files to the project
// 6. In the future, to open this project again, go to File > Open > Project and select the .sln file

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