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Viktor-Kolaric-ID.8311933-217CR-Resit-Assignment/Particle.h
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#pragma once | |
#include "GameObject.h" | |
#include "CRvec3.h" | |
#include "CRmat3.h" | |
class Particle : public GameObject | |
{ | |
private: | |
float mass; | |
CR217::CRVec3 acceleration; | |
CR217::CRVec3 velocity; | |
CR217::CRVec3 totalForce; | |
CR217::CRVec3 futureVelocity; | |
CR217::CRVec3 futurePosition; | |
public: | |
void Draw(); | |
void Update(float); | |
void calculateForces(); | |
Particle(float m, CR217::CRVec3 position); | |
~Particle(); | |
}; | |