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#pragma once
#include "GameObject.h"
#include "CRvec3.h"
#include "CRmat3.h"
class Particle : public GameObject
{
private:
float mass;
CR217::CRVec3 acceleration;
CR217::CRVec3 velocity;
CR217::CRVec3 totalForce;
CR217::CRVec3 futureVelocity;
CR217::CRVec3 futurePosition;
public:
void Draw();
void Update(float);
void calculateForces();
Particle(float m, CR217::CRVec3 position);
~Particle();
};