Skip to content
Permalink
3253ed32ef
Switch branches/tags

Name already in use

A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Go to file
 
 
Cannot retrieve contributors at this time
1963 lines (1586 sloc) 53.7 KB
#include <iostream> //standard input and output libary
#include<string> // To be able to handle strings
#include<cstdlib> // Able to use the system which is needed to clear and wipe terminal etc.
#include <unistd.h>// sleep can be used
//#include "sqlite3.h"
#include "libsqlite.hpp"
#include "login"
#include "gameover.cpp"
using namespace std;
int userinput = 0; // two inputs are used here to make it easier which one is used
int locationplayer = 0;
int showEnemyHp(int enemyhp, int attack); //displays enemyhp and attack
int showHp(int hp, int enemyattack); //displays your hp and attack
int showEnemyHp1(int enemyhp1, int attack1); //displays enemyhp and attack
int showHp1(int hp1, int enemyattack1); //displays your hp and attack
string name;
string sex;
string race;
string input;
int hp = 100;
void howtoplay();
void gameStart();
void Start();
int Intro();
void credits();
void north();
void questiongame();
void battlesystem();
void cave();
void spiderfight();
void battlesystem2();
void chaptertwo();
void caveexit();
void finalChapter();
int main()
{
Start();
}
void Start()
{
char choice; // coverts numbers so they can be used as characters for input.
// do while loop allows my code to be executed at least once for use
do
{
// list of what's avaliable on the menu and what will be shown
cout<<"\n Welcome To Rise of a Hero \n";
cout<<"**************************\n";
cout<<" Make a selection to continue\n";
cout << " 1. Play Now \n";
cout<<" 2. Credits\n";
cout<<" 3. How to Play\n";
cout<<" 4. Exit Game \n";
cout << " Enter number to execute choice: ";
cin >> choice; // inputs which are the choices avaliable for the menu
cout << endl;
// switch code below displays the outcome of selection for the game
switch (choice)
{
case '1':
{ system("clear");
cout << "Loading"; // "loading" is printed to the terminal screen
cout.flush();
for (int i = 0; i < 3; i++) { // a loop here where everytime that i is smaller than 3 it will increment 1 . until it meets the condition.
cout << ".";
cout.flush(); //previous messages in the cout buffers are flushed
sleep(1.7); //pause for 1.7 seconds
}
cout << "\b\b\b \b\b\b"; // allows the . to stay on 1 line and not go onto new lines
cout << "\n";
system("clear");
main2();
gameStart();
break;
}
case '2':
cout << "\n";
{ system("clear");
cout << "Loading"; // "loading" is printed to the terminal screen
cout.flush();
for (int i = 0; i < 3; i++) { // a loop here where everytime that i is smaller than 3 it will increment . until it meets the condition.
cout << ".";
cout.flush(); //previous messages in the cout buffers are flushed
sleep(1.7); //pause for 1.7 seconds
}
cout << "\b\b\b \b\b\b"; // allows the . to stay on 1 line and not go onto new lines
} system("clear");
credits();
break;
case '3':
cout << "How to Play\n" ;
cout << "\n";
{ system("clear");
cout << "Loading"; // "loading" is printed to the terminal screen
cout.flush();
for (int i = 0; i < 3; i++) { // a loop here where everytime that i is smaller than 3 it will increment . until it meets the condition.
cout << ".";
cout.flush(); //previous messages in the cout buffers are flushed
sleep(1.7); //pause for 1.7 seconds
}
cout << "\b\b\b \b\b\b"; // allows the . to stay on 1 line and not go onto new lines
} system("clear"); //Clears terminal
howtoplay();
break;
case '4':
cout << " Exit Game\n";
cout << "\n";
system("clear");
default:
cout << "Thank you for playing! \n";
// if the vaule is incorrect default kicks in as a error message .
cout << "Come again!\n";
sleep(2);
system("clear");
}
} while (choice != '4' ); // allows Menu to end at 4
}
void howtoplay()
{
string a;
char choice; // coverts numbers so they can be used as characters for input.
cout<<"This is a text based game and the controls on how to play are as followed:\n";
cout<<"#Enter numbers into the game to make decisions e.g 1,2\n";
cout<<"#When it comes to input,follow any on screen prompts\n";
cout<<"Thats all you need to know, have fun!\n";
cout<<"\n";
// do while loop allows my code to be executed at least once for use
do
{
// list of what's avaliable on the menu and what will be shown
cout<< "Do you want to go back to the main menu Y=1 N=2?\n";
cin >> a; // inputs which are the choices avaliable for the menu
cout << endl; //Varun Mamtani
if(a=="1") {
system("clear");
main();
}
else if(a=="2") {
system("clear");
cout<<"Sad to see you go";
cout.flush();
for (int i = 0; i < 3; i++) { // a loop here where everytime that i is smaller than 3 it will increment 1 . until it meets the condition.
cout << ".";
cout.flush(); //previous messages in the cout buffers are flushed
sleep(1.7); //pause for 1.7 seconds
cout << "\b\b\b \b\b\b"; // allows the . to stay on 1 line and not go onto new lines
cout << "\n";
system("clear");
exit (1);
}
} else if(a!="1, 2") {
system("clear");
}
// switch code below displays the outcome of selection for the game
char choice;
switch (choice)
{
case '1':
cout << "\n";
system("clear");
Start();
break;
case '2':
cout << "\n";
cout<<"Thanks for playing!";
system("clear");
break;
default:
cout << "Not a Valid Choice. \n";
// if the vaule is incorrect default kicks in as a error message .
cout << "Try again.\n";
}
} while (choice != '4' ); // allows Menu to end at 4
}
void gameStart()
{
system("clear");
cout << "*******************************************************************************************************************************\n";
cout << "*******************************************************************************************************************************\n";
cout << "*******************************************************************************************************************************\n";
cout << "*******************************************************************************************************************************\n";
cout << "*******************************************************************************************************************************\n";
cout << "****************************************** Chapter One: A HERO IS BORN ************************************************\n!";
cout << "*******************************************************************************************************************************\n";
cout << "*******************************************************************************************************************************\n";
cout << "*******************************************************************************************************************************\n";
cout << "*******************************************************************************************************************************\n";
cout<< "\n";
sleep(3);
system("clear");
cout<< "Once upon a time, the planet we live on today was tyrannized by a giant dragon.\n";
sleep(2.5);
cout<<"The dragon stood taller than the tallest building, and it was covered with thick\n";
cout<<" black scales.\n";
sleep(2.5);
cout<<"The eyes were as red as rubies and glowed with pure hate, and from its giant jaws\n";
cout<<"flowed a stream of yellowish- green slime.\n";
sleep(2.5);
cout<<"It demanded from humankind a bloodthirst, to satisfy its huge appetite.\n";
sleep(2.5);
cout<<"Each day there were mothers, fathers, children and friends that were left\n";
cout<<" behind with nothing, all they could do was grieve for their loved ones.\n";
cout<<"One day, the dragon attacked a nearby village near to the coast, here lay\n";
sleep(2.5);
cout<<" a beautiful village populated by civilization to only be destroyed by the beast.\n";
sleep(2.5);
cout<<"The village was wasted and all that remained were bits of debris and corpses left to rot,\n";
cout<<" however, there was one survivor (YOU) that came out, but was heavily injured.\n";
sleep(2.5);
cout<<"The survivor had no recollection of who they were as they badly damaged their head when the\n";
cout<<"attack took place.";
cout<<"\n";
cout<<"\n";
sleep(5);
cout<<"It is your job now survior, to become the hero you were destined to be and seek vengeance for\n";
cout<<" all the ones that sacrificed their lives for the greater good!";
cout<<"\n";
cout<<"\n";
sleep(1.5);
Intro();
}
//Varun Mamtani
int Intro()
{
cout << "Enter the name of your hero: \n";
cin >> name;
cout << "Enter hero sex: (M/F)\n";
cin >> sex;
cout << "Enter hero race: (e.g dwarf,elf,human)\n";
cin >> race;
try
{
sqlite::sqlite db( "risen.sqlite" );
auto cur = db.get_statement();
cur-> set_sql("INSERT INTO Persons(Name, Sex, Race)"
"VALUES (?,?,?)");
cur-> set_sql("SELECT count(*) FROM Persons WHERE name =? and sex = ? and race = ?");
cur->prepare();
cur->bind(1, name);
cur->bind(2, sex);
cur->bind(3, race);
cur->step();
}
catch( sqlite::exception e ) // catch all sql issues
{
std::cerr << e.what() << std::endl;
return 1;
}
system("clear");
cout << "Name : " << name << " | " << "Sex: " << sex << " | " << "Race: " << race << " | " << "HP: " << hp << " | \n" <<endl;
cout<<"\n";
cout<<"\n";
sleep(2);
north();
}
void credits() {
int anwserinput = 0;
string a;
cout<<"Thanks for playing our game!!\n";
sleep(1);
cout<<"Creators: \n";
sleep(1);
cout<< "BRUNO\n";
sleep(1);
cout<<"BRANDON\n";
sleep(1);
cout<<"MYLES\n";
sleep(1);
cout<<"RIDVAN\n";
sleep(1);
cout<<"VARUN\n";
sleep(1);
cout<<"DANIEL\n";
cout<<"Enter the number '1' to return back to the main menu:\n"; //Varun Mamtani
cin>>a;
if(a=="1") {
system("clear");
main();
}
else if(a!="1") {
cout<<"Invalid input, please try again: ";
}
// do while loop allows code to be executed at least once for use
char choice;
do
{
// list of what's avaliable on the menu and what will be shown
//
cin >> choice; // inputs which are the choices avaliable
cout << endl;
// switch code below displays the outcome of selection for the game
switch (choice)
{
case '1':
cout << "\n";
system("clear");
Start();
break;
case '2':
cout << "\n";
cout<<"Thanks for playing!";
system("clear");
system("exit");
break;
default:
cout << "Not a Valid Choice. \n";
// if the vaule is incorrect default kicks in as a error message .
cout << "Try again.\n";
}
} while (choice != '4' ); // allows Menu to end at 4
}
void questiongame()
{
{
for (;;)// infinte loop
{
/*these are the variables for use later*/
int Health = 100, Damage = 100;
//intro
system("clear");
cout << "Goblin: Since you have nothing to defend yourself with lets play a game!!\n " << endl;
cout<< "Goblin: What is your name?\n";
string name;
cin >>name;
cout << "Alright then, " << name << " let's begin the game! " << endl;
sleep(3);
system("clear");
cout << "I am a goblin ,also a trickster, I love to reason with people\n " << name << endl;
cout<<"\n";
cout << "Let me continue, we shall play a basic game, if you lose I kill you simple?" << endl;
cout<<"\n";
cout << "Your objective is to answer these questions correctly\n";
cout<<"If you somehow win then you will live and I will die by your hands, agreed?";
sleep(5);
cout<<"\n";
cout << "You have 100 health, if you loose everything, you have lost the game.\n";
cout<<"\n";
cout<<"The questions will be based around video games!!";
cout << "Good Luck " << name << endl;
cout << "Now, " << name << " you will get some questions: " << endl;
sleep(5);
system("clear");
//questions and functions
int Answer = 1;
int Response;
cout << "Q1. In Uncharted 4, which PlayStation 1 title does Nathan Drake play?\n";
cout<<"1. Crash bandicoot?\n";
cout<<"2. Halo?\n";
cout<<"3. Mortal kombat?\n";
cout<<"4. Super mario bros?\n";
cin >> Response;
if (Response == 1)
cout << "Yey it's correct! Let's continue! " << endl;
else
{
cout << "I'm'afraid that is incorrect, goodbye\n"<<name<<endl;
cout<<"#The goblin slits your throat with one mighty swing!\n";
cout<<"#You are left there to bleed from your wound!!\n";
cout << " Health(100) " << " - " << " Damage(100) " << " = " << Health - Damage << endl;
break;}
int Answer1 = 1;
int Response1;
cout << "Q2. What was Master Chiefs tag?" << endl;
cout<<"1. 117\n";
cout<<"2. 778\n";
cout<<"3. 332\n";
cout<<"4. 006\n";
cin >> Response1;
if (Response1 == Answer1)
cout << "Yey it's correct! Let's continue! " << endl;
else
{
cout << "I'm' afraid that is incorrect, goodbye, "<<name<<endl;
cout<<"#The goblin slits your throat with one mighty swing!\n";
cout<<"#You are left there to bleed from your wound!!\n";
cout << " Health(100) " << " - " << " Damage(100) " << " = " << Health - Damage << endl;
break;}
int Answer2 = 1;
int Response2;
cout << "Q3. What was the highest selling console of all time?" << endl;
cout<<"1. PlayStation2?\n";
cout<<"2. Atari?\n";
cout<<"3. Xbox 360?\n";
cout<<"4. Wii?\n";
cin >> Response2;
if (Response2 == Answer2)
cout << "Yey it's correct! Let's continue! " << endl;
else
{
cout << "I'm' afraid that is incorrect, goodbye, "<<name<<endl;
cout<<"#The goblin slits your throat with one mighty swing!\n";
cout<<"#You are left there to bleed from your wound!!\n";
cout << " Health(100) " << " - " << " Damage(100) " << " = " << Health - Damage << endl;
break;}
int Answer3 = 2;
int Response3;
cout << "Q4. What console was final fantasy released on?" << endl;
cout<<"1.Xbox?\n";
cout<<"2.PlayStation?\n";
cout<<"3. Sega mega drive?\n";
cout<<"4. Wii?\n";
cin >> Response3;
if (Response1 == Answer3)
cout << "Yey it's correct! Let's continue! " << endl;
else
{
cout << "I'm' afraid that is incorrect, goodbye, "<<name<<endl;
cout<<"#The goblin slits your throat with one mighty swing!\n";
cout<<"#You are left there to bleed from your wound!!\n";
cout << " Health(100) " << " - " << " Damage(100) " << " = " << Health - Damage << endl;
break;}
int Answer4 = 3;
int Response4;
cout << "Q5. What was main protaganist name in the metroid series?" << endl;
cout<<"1. Solid snake?\n";
cout<<"2. John?\n";
cout<<"3. Samus aran?\n";
cout<<"4. Seamus morgan?\n";
cin >> Response4;
if (Response4 == Answer4)
cout << "Congratulations, you freaking won the game! " << endl;
else
{
cout << "I'm afraid that is incorrect, goodbye, "<<name<<endl;
cout<<"#The goblin slits your throat with one mighty swing!\n";
cout<<"#You are left there to bleed from your wound!!\n";
cout << " Health(100) " << " - " << " Damage(100) " << " = " << Health - Damage << endl;
break;}
cout << "Congratulations again sir, you won this, you can strike me down!!" << endl;
cin.get();
cout<<"As you go to use the goblins sword to strike him down, he pulls out a small blade and jabs it in your neck\n";
cout<<"Goblin: You should never trust a goblin, traveler!!\n";
cout <<"#Goblin walks away and leaves you bleeding helplessly on the floor!\n";
cout<<"\n";
cout<<"Press 1 to exit!\n";
int selection;
cin>>selection;
if (selection == 1){
break;
}
else{
break;
}
}
}
}
void battlesystem()
{
{
int choice;
int monsterHP, playerHP, i, init, playerAttack, playerDef, playerAgi, monsterAttack, monsterDef, magi, damage, monsterDamage;
playerAttack = 10;
playerDef = 15;
playerAgi = 5;
monsterAttack = 2;
monsterDef = 5;
magi = 0;
srand(unsigned(time(0)));
init = rand() % 2 + 1;
monsterHP = rand() % 30 + 5;
playerHP = rand() % 20 + 80;
if (init == 1) {
cout << "You can start!\n";
}
while (playerHP > 0 || monsterHP > 0) {
cout << "What do you want to do?\n 1 -> Fierce Attack \n 2 -> Light Attack \n 3 -> Defensive Dance.\n";
do { cin >> choice; } while (choice > 3 || choice < 1);
switch (choice) {
case 1:
playerAttack = rand() % 5 + 10;
playerDef = rand() % 10 + 10;
playerAgi = rand() % 5;
break;
case 2:
playerAttack = rand() % 5 + 10;
playerDef = rand() % 10 + 10;
playerAgi = rand() % 15;
break;
case 3:
playerAttack = rand() % 5 + 10;
playerDef = rand() % 20 + 10;
playerAgi = rand() % 5;
break;
}
choice = rand() % 3;
switch (choice) {
case 1:
monsterAttack = rand() % 5 + 10;
monsterDef = rand() % 10 + 10;
magi = rand() % 5;
break;
case 2:
monsterAttack = rand() % 5 + 10;
monsterDef = rand() % 10 + 10;
magi = rand() % 15;
break;
case 3:
monsterAttack = rand() % 5 + 10;
monsterDef = rand() % 20 + 10;
magi = rand() % 5;
break;
}
monsterDamage = (playerAttack - magi) - (monsterDef / playerAttack);
if (monsterDamage <0) {
monsterDamage = 0;
}
monsterHP = monsterHP - monsterDamage;
cout << "You did " << monsterDamage << " damage to the goblin!\n";
cin.get();
if (monsterHP < 1) {
cout << "You killed the goblin! Well done!\n";
cout<<"Press ENTER to continue...\n";
cin.get();
}
cout << "The monster now has " << monsterHP << " HP left.\n";
damage = (monsterAttack - playerAgi) - (playerDef / monsterAttack);
if (damage < 0)
{
damage = 0;
}
playerHP = playerHP - damage;
cout << "The monster stole " << damage << " points from you. You still have, " << playerHP << " HP points availalble\n";
if (playerHP < 1) {
cout << "You died! The goblin still has " << monsterHP << " HP left. \n";
sleep(2);
system("clear");
main3;
main;
break;
cin.get();
}
else {
cout << "You can start!\n";
while (playerHP > 0 || monsterHP > 0) {
cout << "What do you want to do?\n 1 -> Fierce Attack \n 2 -> Light Attack \n 3 -> Defensive Dance.\n";
do { cin >> choice; } while (choice > 3 || choice < 1);
switch (choice) {
case 1:
playerAttack = rand() % 20 + 10;
playerDef = rand() % 10 + 10;
playerAgi = rand() % 5;
break;
case 2:
playerAttack = rand() % 5 + 10;
playerDef = rand() % 10 + 10;
playerAgi = rand() % 15;
break;
case 3:
playerAttack = rand() % 10 + 10;
playerDef = rand() % 20 + 10;
playerAgi = rand() % 5;
break;
}
choice = rand() % 3;
switch (choice) {
case 1:
monsterAttack = rand() % 20 + 10;
monsterDef = rand() % 10 + 10;
magi = rand() % 5;
break;
case 2:
monsterAttack = rand() % 5 + 10;
monsterDef = rand() % 10 + 10;
magi = rand() % 15;
break;
case 3:
monsterAttack = rand() % 10 + 10;
monsterDef = rand() % 20 + 10;
magi = rand() % 5;
break;
}
monsterDamage = (playerAttack - magi) - (monsterDef / playerAttack);
if (monsterDamage <0) {
monsterDamage = 0;
}
monsterHP = monsterHP - monsterDamage;
cout << "You did " << monsterDamage << " damage to the monster!\n";
cin.get();
if (monsterHP < 1) {
cout << "You killed the goblin! Well done! \n";
sleep(2);
system("clear");
cout<<"As I pull my sword out of the goblin's chest I see a dark cave,infront!\n";
cout<<"I guess I need to head through there, as it is blocking my path!\n";
sleep(3.5);
cave();
cin.get();
}
cout << "The monter now has " << monsterHP << " HP left.\n";
damage = (monsterAttack - playerAgi) - (playerDef / monsterAttack);
if (damage < 0)
{
damage = 0;
}
playerHP = playerHP - damage;
cout << "The monster stole " << damage << " points from you. You still have, " << playerHP << " HP points availalble\n";
if (playerHP < 1) {
cout << "You died! The beast still has " << monsterHP << " HP left. \n";
sleep(2);
system("clear");
main3();
main();
break;
cin.get();
}
}
}
}
}
}
void north(){
int selectioninput;
int selectioninput2;
cout <<name<< ": I see a body infront of me and it's twitching, it looks like a man.\n";
sleep(1);
cout<<"Mysterious man: Yoo yoo youu need to find the grandmaster *cough* to help you defeat the dragon that caused\n";
cout << "this madness, head north until you see the spire #he dies of his wounds\n";
cout<<"\n";
sleep(4);
cout<< name<< ": He said to head north so that I can find the grandmaster, so north is where i will head\n";
cout<<"#Your hero heads north\n";
cout << "Walking"; // "Walking" is printed to the terminal screen
cout.flush();
for (int i = 0; i < 3; i++) { // a loop here where everytime that i is smaller than 3 it will increment . until it meets the condition.
cout << ".";
cout.flush(); //previous messages in the cout buffers are flushed
sleep(3); //pause for 1.7 seconds
}
cout << "\b\b\b \b\b\b"; // allows the . to stay on 1 line and not go onto new lines
sleep(2);
cout<<"\n";
cout<< "#While heading north you find a chest, what do you do?\n";
cout<<"\n";
cout<<"Inputs must be either 1 to open chest or 2 to ignore the chest: ";
sleep(2);
int choiceOne;
cin>>choiceOne;
switch(choiceOne)
{
case 1:
cout << "You open the chest and find a fine blade and a wooden torch!!\n" << endl;
sleep(2);
cout<<"#You hear a noise behind you.\n";
sleep(2);
cout<<"#Infront of you stands a goblin,only option is to fight it with the sword!\n";
sleep(3);
system("clear");
cout<<"BATTLE PHASE!\n";
battlesystem();
break;
case 2:
cout << "You ignore the chest...\n" << endl;
cout<<"\n";
cout<<"#You have missed out on whatever was in the chest, this could impact you later on!\n";
cout<<"\n";
cout<<"A goblin jumps out and suprises you!!\n";
sleep(3);
system("clear");
questiongame();
break;
default:
while(!(cin>>choiceOne)){
cout<<"That doesn't seem right,hmmmm??\n";
cin.clear();
cin.ignore(100,'\n');
}
}
}
void castleFight()
{
{
int choice;
int monsterHP, playerHP, i, init, playerAttack, playerDef, playerAgi, monsterAttack, monsterDef, magi, damage, monsterDamage;
playerAttack = 10;
playerDef = 15;
playerAgi = 5;
monsterAttack = 2;
monsterDef = 5;
magi = 0;
srand(unsigned(time(0)));
init = rand() % 2 + 1;
monsterHP = rand() % 50 + 80;
playerHP = rand() % 50 + 100;
if (init == 1) {
cout << "You can start!\n";
}
while (playerHP > 0 || monsterHP > 0) {
cout << "What do you want to do?\n 1 -> Fierce Attack \n 2 -> Light Attack \n 3 -> Defensive Dance.\n";
do { cin >> choice; } while (choice > 3 || choice < 1);
switch (choice) {
case 1:
playerAttack = rand() % 5 + 10;
playerDef = rand() % 10 + 10;
playerAgi = rand() % 5;
break;
case 2:
playerAttack = rand() % 5 + 10;
playerDef = rand() % 10 + 10;
playerAgi = rand() % 15;
break;
case 3:
playerAttack = rand() % 5 + 10;
playerDef = rand() % 20 + 10;
playerAgi = rand() % 5;
break;
}
choice = rand() % 3;
switch (choice) {
case 1:
monsterAttack = rand() % 5 + 10;
monsterDef = rand() % 10 + 10;
magi = rand() % 5;
break;
case 2:
monsterAttack = rand() % 5 + 10;
monsterDef = rand() % 10 + 10;
magi = rand() % 15;
break;
case 3:
monsterAttack = rand() % 5 + 10;
monsterDef = rand() % 20 + 10;
magi = rand() % 5;
break;
}
monsterDamage = (playerAttack - magi) - (monsterDef / playerAttack);
if (monsterDamage <0) {
monsterDamage = 0;
}
monsterHP = monsterHP - monsterDamage;
cout << "You did " << monsterDamage << " damage to the dragon!\n";
cin.get();
if (monsterHP < 1) {
cout << "You killed the dragon! Well done!\n";
sleep(2);
system("clear");
finalChapter();
}
cout << "The monster now has " << monsterHP << " HP left.\n";
damage = (monsterAttack - playerAgi) - (playerDef / monsterAttack);
if (damage < 0)
{
damage = 0;
}
playerHP = playerHP - damage;
cout << "The beast stole " << damage << " points from you. You still have, " << playerHP << " HP points availalble\n";
if (playerHP < 1) {
cout << "You died! The 4 legged beast still has " << monsterHP << " HP left. \n";
sleep(2);
system("clear");
main3;
main;
break;
cin.get();
}
else {
cout << "You can start!\n";
while (playerHP > 0 || monsterHP > 0) {
cout << "What do you want to do?\n 1 -> Fierce Attack \n 2 -> Light Attack \n 3 -> Defensive Dance.\n";
do { cin >> choice; } while (choice > 3 || choice < 1);
switch (choice) {
case 1:
playerAttack = rand() % 20 + 10;
playerDef = rand() % 10 + 10;
playerAgi = rand() % 5;
break;
case 2:
playerAttack = rand() % 5 + 10;
playerDef = rand() % 10 + 10;
playerAgi = rand() % 15;
break;
case 3:
playerAttack = rand() % 10 + 10;
playerDef = rand() % 20 + 10;
playerAgi = rand() % 5;
break;
}
choice = rand() % 3;
switch (choice) {
case 1:
monsterAttack = rand() % 20 + 10;
monsterDef = rand() % 10 + 10;
magi = rand() % 5;
break;
case 2:
monsterAttack = rand() % 5 + 10;
monsterDef = rand() % 10 + 10;
magi = rand() % 15;
break;
case 3:
monsterAttack = rand() % 10 + 10;
monsterDef = rand() % 20 + 10;
magi = rand() % 5;
break;
}
monsterDamage = (playerAttack - magi) - (monsterDef / playerAttack);
if (monsterDamage <0) {
monsterDamage = 0;
}
monsterHP = monsterHP - monsterDamage;
cout << "You did " << monsterDamage << " damage to the dragon!\n";
cin.get();
if (monsterHP < 1) {
cout << "You killed the dragon! Well done! \n";
sleep(2);
finalChapter();
system("clear");
}
cout << "The 4 legged beast now has " << monsterHP << " HP left.\n";
damage = (monsterAttack - playerAgi) - (playerDef / monsterAttack);
if (damage < 0)
{
damage = 0;
}
playerHP = playerHP - damage;
cout << "The ddragon stole " << damage << " points from you. You still have, " << playerHP << " HP points availalble\n";
if (playerHP < 1) {
cout << "You died! The beast still has " << monsterHP << " HP left. \n";
sleep(2);
system("clear");
main3();
main();
break;
cin.get();
}
}
}
}
}
}
void battlesystem2(){
{
int choice;
int monsterHP, playerHP, i, init, playerAttack, playerDef, playerAgi, monsterAttack, monsterDef, magi, damage, monsterDamage;
playerAttack = 10;
playerDef = 15;
playerAgi = 5;
monsterAttack = 10;
monsterDef = 15;
magi = 5;
playerHP = 100;
srand(unsigned(time(0)));
init = rand() % 2 + 1;
monsterHP = rand() % 50 + 60;
if (init == 1) {
cout << "You can start!\n";
}
while (playerHP > 0 || monsterHP > 0) {
cout << "What do you want to do?\n 1 -> Fierce Attack \n 2 -> Light Attack \n 3 -> Defensive Dance.\n";
do { cin >> choice; } while (choice > 3 || choice < 1);
switch (choice) {
case 1:
playerAttack = rand() % 20 + 10;
playerDef = rand() % 10 + 10;
playerAgi = rand() % 5;
break;
case 2:
playerAttack = rand() % 5 + 10;
playerDef = rand() % 10 + 10;
playerAgi = rand() % 15;
break;
case 3:
playerAttack = rand() % 10 + 10;
playerDef = rand() % 20 + 10;
playerAgi = rand() % 5;
break;
}
choice = rand() % 3;
switch (choice) {
case 1:
monsterAttack = rand() % 20 + 10;
monsterDef = rand() % 10 + 10;
magi = rand() % 5;
break;
case 2:
monsterAttack = rand() % 5 + 10;
monsterDef = rand() % 10 + 10;
magi = rand() % 15;
break;
case 3:
monsterAttack = rand() % 10 + 10;
monsterDef = rand() % 20 + 10;
magi = rand() % 5;
break;
}
monsterDamage = (playerAttack - magi) - (monsterDef / playerAttack);
if (monsterDamage <0) {
monsterDamage = 0;
}
monsterHP = monsterHP - monsterDamage;
cout << "You did " << monsterDamage << " damage to the monster!\n";
cin.get();
if (monsterHP < 1) {
cout << "You killed the monster! Well done!\n";
}
cout << "The monster now has " << monsterHP << " HP left.\n";
damage = (monsterAttack - playerAgi) - (playerDef / monsterAttack);
if (damage < 0)
{
damage = 0;
}
playerHP = playerHP - damage;
cout << "The monster stole " << damage << " points from you. You still have, " << playerHP << " HP points availalble\n";
if (playerHP < 1) {
cout << "You died! The beast still has " << monsterHP << " HP left. \n";
sleep(2);
system("clear");
main3;
main;
break;
cin.get();
}
else {
cout << "You can start!\n";
while (playerHP > 0 || monsterHP > 0) {
cout << "What do you want to do?\n 1 -> Fierce Attack \n 2 -> Light Attack \n 3 -> Defensive Dance.\n";
do { cin >> choice; } while (choice > 3 || choice < 1);
switch (choice) {
case 1:
playerAttack = rand() % 20 + 10;
playerDef = rand() % 10 + 10;
playerAgi = rand() % 5;
break;
case 2:
playerAttack = rand() % 5 + 10;
playerDef = rand() % 10 + 10;
playerAgi = rand() % 15;
break;
case 3:
playerAttack = rand() % 10 + 10;
playerDef = rand() % 20 + 10;
playerAgi = rand() % 5;
break;
}
choice = rand() % 3;
switch (choice) {
case 1:
monsterAttack = rand() % 20 + 10;
monsterDef = rand() % 10 + 10;
magi = rand() % 5;
break;
case 2:
monsterAttack = rand() % 5 + 10;
monsterDef = rand() % 10 + 10;
magi = rand() % 15;
break;
case 3:
monsterAttack = rand() % 10 + 10;
monsterDef = rand() % 20 + 10;
magi = rand() % 5;
break;
}
monsterDamage = (playerAttack - magi) - (monsterDef / playerAttack);
if (monsterDamage <0) {
monsterDamage = 0;
}
monsterHP = monsterHP - monsterDamage;
cout << "You did " << monsterDamage << " damage to the monster!\n";
cin.get();
if (monsterHP < 1) {
cout << "You killed the monster! Well done! \n";
}
cout << "The monter now has " << monsterHP << " HP left.\n";
damage = (monsterAttack - playerAgi) - (playerDef / monsterAttack);
if (damage < 0)
{
damage = 0;
}
playerHP = playerHP - damage;
cout << "The monster stole " << damage << " points from you. You still have, " << playerHP << " HP points availalble\n";
if (playerHP < 1) {
cout << "You died! The beast still has " << monsterHP << " HP left. \n";
sleep(2);
system("clear");
main3;
main;
break;
cin.get();
}
}
}
}
}
}
void spiderfight(){
{
int choice;
int monsterHP, playerHP, i, init, playerAttack, playerDef, playerAgi, monsterAttack, monsterDef, magi, damage, monsterDamage;
playerAttack = 10;
playerDef = 15;
playerAgi = 5;
monsterAttack = 10;
monsterDef = 15;
magi = 5;
srand(unsigned(time(0)));
init = rand() % 2 + 1;
monsterHP = rand() % 35 + 70;
playerHP = rand() % 50 + 80;
if (init == 1) {
cout << "You can start!\n";
}
while (playerHP > 0 || monsterHP > 0) {
cout << "What do you want to do?\n 1 -> Fierce Attack \n 2 -> Light Attack \n 3 -> Defensive Dance.\n";
do { cin >> choice; } while (choice > 3 || choice < 1);
switch (choice) {
case 1:
playerAttack = rand() % 20 + 10;
playerDef = rand() % 10 + 10;
playerAgi = rand() % 5;
break;
case 2:
playerAttack = rand() % 5 + 10;
playerDef = rand() % 10 + 10;
playerAgi = rand() % 15;
break;
case 3:
playerAttack = rand() % 10 + 10;
playerDef = rand() % 20 + 10;
playerAgi = rand() % 5;
break;
}
choice = rand() % 3;
switch (choice) {
case 1:
monsterAttack = rand() % 20 + 10;
monsterDef = rand() % 10 + 10;
magi = rand() % 5;
break;
case 2:
monsterAttack = rand() % 5 + 10;
monsterDef = rand() % 10 + 10;
magi = rand() % 15;
break;
case 3:
monsterAttack = rand() % 10 + 10;
monsterDef = rand() % 20 + 10;
magi = rand() % 5;
break;
}
monsterDamage = (playerAttack - magi) - (monsterDef / playerAttack);
if (monsterDamage <0) {
monsterDamage = 0;
}
monsterHP = monsterHP - monsterDamage;
cout << "You did " << monsterDamage << " damage to the monster!\n";
cin.get();
if (monsterHP < 1) {
cout << "You killed the giant spider! Well done!\n";
cin.get();
}
cout << "The spider now has " << monsterHP << " HP left.\n";
damage = (monsterAttack - playerAgi) - (playerDef / monsterAttack);
if (damage < 0)
{
damage = 0;
}
playerHP = playerHP - damage;
cout << "The monster stole " << damage << " points from you. You still have, " << playerHP << " HP points availalble\n";
if (playerHP < 1) {
cout << "You died! The beast still has " << monsterHP << " HP left. \n";
sleep(2);
system("clear");
main3;
main;
break;
cin.get();
}
else {
cout << "You can start!\n";
while (playerHP > 0 || monsterHP > 0) {
cout << "What do you want to do?\n 1 -> Fierce Attack \n 2 -> Light Attack \n 3 -> Defensive Dance.\n";
do { cin >> choice; } while (choice > 3 || choice < 1);
switch (choice) {
case 1:
playerAttack = rand() % 20 + 10;
playerDef = rand() % 10 + 10;
playerAgi = rand() % 5;
break;
case 2:
playerAttack = rand() % 5 + 10;
playerDef = rand() % 10 + 10;
playerAgi = rand() % 15;
break;
case 3:
playerAttack = rand() % 10 + 10;
playerDef = rand() % 20 + 10;
playerAgi = rand() % 5;
break;
}
choice = rand() % 3;
switch (choice) {
case 1:
monsterAttack = rand() % 20 + 10;
monsterDef = rand() % 10 + 10;
magi = rand() % 5;
break;
case 2:
monsterAttack = rand() % 5 + 10;
monsterDef = rand() % 10 + 10;
magi = rand() % 15;
break;
case 3:
monsterAttack = rand() % 10 + 10;
monsterDef = rand() % 20 + 10;
magi = rand() % 5;
break;
}
monsterDamage = (playerAttack - magi) - (monsterDef / playerAttack);
if (monsterDamage <0) {
monsterDamage = 0;
}
monsterHP = monsterHP - monsterDamage;
cout << "You did " << monsterDamage << " damage to the monster!\n";
cin.get();
if (monsterHP < 1) {
system("clear");
cout << "You killed the giant spider! Well done! \n";
cout<<"Press ENTER to continue...\n";
cin.get();
caveexit();
}
cout << "The monster now has " << monsterHP << " HP left.\n";
damage = (monsterAttack - playerAgi) - (playerDef / monsterAttack);
if (damage < 0)
{
damage = 0;
}
playerHP = playerHP - damage;
cout << "The monster stole " << damage << " points from you. You still have, " << playerHP << " HP points availalble\n";
if (playerHP < 1) {
cout << "You died! The beast still has " << monsterHP << " HP left. \n";
main3();
main();
break;
cin.get();
}
}
}
}
}
}
void caveexit(){
cout<<name<<": I crushed the spider with all my might and I am now ready to continue my journey to meet the grandmaster!\n";
sleep(2.7);
cout<< name<<": I head out of the cave through a small crawl space, and I see light at the end!\n";
sleep(2.7);
cout<<name<<": Fresh air hits my face as I emerge from the depths of the cave!\n";
sleep(2.7);;
cout<<name<<": A city that stands as tall as the clouds is directly infront of me!\n";
sleep(2.7);
cout<<name<<": Well, here goes nothing, let's meet the grandmaster\n";
cout << "Sprinting"; // "Sprinting" is printed to the terminal screen
cout.flush();
for (int i = 0; i < 3; i++) { // a loop here where everytime that i is smaller than 3 it will increment . until it meets the condition.
cout << ".";
cout.flush(); //previous messages in the cout buffers are flushed
sleep(3); //pause for 1.7 seconds
cout << "\b\b\b \b\b\b"; // allows the . to stay on 1 line and not go onto new lines
system("clear");
chaptertwo();
}
}
void chaptertwo(){
{
int selection1;
system("clear");
cout << "*******************************************************************************************************************************\n";
cout << "*******************************************************************************************************************************\n";
cout << "*******************************************************************************************************************************\n";
cout << "*******************************************************************************************************************************\n";
cout << "*******************************************************************************************************************************\n";
cout << "****************************************** Chapter TWO: THE GRANDMASTER ************************************************\n!";
cout << "*******************************************************************************************************************************\n";
cout << "*******************************************************************************************************************************\n";
cout << "*******************************************************************************************************************************\n";
cout << "*******************************************************************************************************************************\n";
cout<< "\n";
sleep(7);
system("clear");
cout<<"The Grandmaster was once a warrior who was beaten by the royal dragon.\n";
sleep(2.7);
cout<<"He believed he could defend his village by himself but was unable to.\n";
sleep(2.7);
cout<<"The Grandmaster trained for a long time to become the strongest warrior.\n";
sleep(2.7);
cout<<"However, he did fail. He started to study combat more and more.\n";
sleep(2.7);
cout<<"He eventually came to the age where he could not fight no more.\n";
sleep(2.7);
cout<<"He hoped young warriors would appear at some point to help him defeat the dragon\n";
sleep(2.7);
cout<<"and defend the village.\n";
cout<<"One day, a baby was born within the village the grandmaster is from.\n";
sleep(2.7);
cout<<"The grandmaster sensed something strange about the baby, but it was a good thing.\n";
sleep(2.7);
cout<<"At this moment, he knew that some day this baby boy would become a warrior.\n";
sleep(2.7);
cout<<"\n";
cout<<name<<": I think I see the grandmaster, i shall approach him and ask\n";
sleep(2.7);
cout<<name<<": The grandmaster notices me and confronts me, it's like he was expecting me all this time!\n";
sleep(2.7);
cout<<"#Without any hesitance, the grandmaster leaps into conversation\n";
sleep(2.7);
cout<<"Grandmaster: I have been expecting you, young warrior!\n";
sleep(2.7);
cout<<"Grandmaster: This castle is to be known as one of the most dangerous places to go.\n";
sleep(2.7);
cout<<"Grandmaster: It is very dangerous but you should be strong enough to challenge the monster.\n";
sleep(2.7);
cout<< "Grandmaster: Now, young one, go fourth and defeat the dragon\n";
sleep(2.7);
cout<<"Grandmaster: The castle is nearby,however, you will need this horse to get there!\n";
sleep(2.7);
cout<<name<<": I make my way to the castle.\n";
sleep(2.7);
system("clear");
cout << "Galloping\n"; // "Galloping" is printed to the terminal screen
cout.flush();
for (int i = 0; i < 3; i++) { // a loop here where everytime that i is smaller than 3 it will increment 1 . until it meets the condition.
cout << ".";
cout.flush(); //previous messages in the cout buffers are flushed
sleep(3); //pause for 3 seconds
}
cout << "\b\b\b \b\b\b"; // allows the . to stay on 1 line and not go onto new lines
cout<< name <<": This must be the castle,this is where the dragon is. I will defeat it for my family and avenge the people of my village!!!\n";
sleep(2.7);
cout <<name<<": The castle is huge, no wonder that a castle this size can house such a big monster\n";
cout<<"You are in front of the castle door.\n Press 1 to go forward.\n";
cout<<"\n";
cin>> selection1;
if (selection1 == 1 ){
cout<< "#Door opens\n";
}
else
{
cout<<"Press 1 to proceed through the door";
}
{
cout<<name<<": A 4 legged beast approaches me and wants to battle!\n";
sleep(2.2);
cout<<"Press 1 to battle this fowl beast!\n";
cin>> selection1;
if (selection1 == 1 ){
system("clear");
cout<< "BATTLEPHASE!\n";
castleFight();
main3();
main();
}
}
}
}
void cave(){
cout<<"The cave from the outside looks very dark, I might need to light my torch\n";
cout<<"#Lights torch with flimsy rock!\n";
cout<< name<< ": In the cave the only thing i can hear is my own footsteps\n";
cout<< name<< ": I carry on walking through the cave!\n";
sleep(5);
system("clear");
cout << "Walking"; // "Walking" is printed to the terminal screen
cout.flush();
for (int i = 0; i < 3; i++) { // a loop here where everytime that i is smaller than 3 it will increment . until it meets the condition.
cout << ".";
cout.flush(); //previous messages in the cout buffers are flushed
sleep(3); //pause for 1.7 seconds
}
cout << "\b\b\b \b\b\b"; // allows the . to stay on 1 line and not go onto new lines
sleep(2);
cout<<"\n";
cout<<name<<": Something heavy hits me round the back of the head and I collapse\n";
cout<<name<<": As I get up I look above me, I'M STUNNED BY WHAT I SEE!!\n";
sleep(6);
cout<<name<<": A\n";
sleep(1.3);
cout<<name<<": GIANT!\n";
sleep(1.3);
cout<<name<<": SPIDER!\n";
sleep(4);
system("clear");
cout<<"Press 1 to take the monster head on!\n";
cout<<"Press 2 to run for your life!\n";
int choiceOne1;
cin>>choiceOne1;
system("clear");
switch(choiceOne1)
{
case 1:
cout << "I have made a mistake here but here goes nothing!\n";
sleep(3);
system("clear");
cout<<"BATTLE PHASE!\n";
spiderfight();
break;
case 2:
cout << "I run for my life in the opposite direction as this monster is too powerful!!!\n" << endl;
cout<<"\n";
break;
default:
while(!(cin>>choiceOne1)){
cout<<"That doesn't seem right,hmmmm??\n";
cin.clear();
cin.ignore(100,'\n');
}
}
}
void finalFight()
{
{
int choice;
int monsterHP, playerHP, i, init, playerAttack, playerDef, playerAgi, monsterAttack, monsterDef, magi, damage, monsterDamage;
playerAttack = 10;
playerDef = 15;
playerAgi = 5;
monsterAttack = 2;
monsterDef = 5;
magi = 0;
srand(unsigned(time(0)));
init = rand() % 2 + 1;
monsterHP = rand() % 40 + 100;
playerHP = rand() % 50 + 100;
if (init == 1) {
cout << "You can start!\n";
}
while (playerHP > 0 || monsterHP > 0) {
cout << "What do you want to do?\n 1 -> Fierce Attack \n 2 -> Light Attack \n 3 -> Defensive Dance.\n";
do { cin >> choice; } while (choice > 3 || choice < 1);
switch (choice) {
case 1:
playerAttack = rand() % 15 + 10;
playerDef = rand() % 10 + 10;
playerAgi = rand() % 5;
break;
case 2:
playerAttack = rand() % 15 + 10;
playerDef = rand() % 10 + 10;
playerAgi = rand() % 15;
break;
case 3:
playerAttack = rand() % 15 + 10;
playerDef = rand() % 20 + 10;
playerAgi = rand() % 5;
break;
}
choice = rand() % 3;
switch (choice) {
case 1:
monsterAttack = rand() % 5 + 10;
monsterDef = rand() % 10 + 10;
magi = rand() % 5;
break;
case 2:
monsterAttack = rand() % 5 + 10;
monsterDef = rand() % 10 + 10;
magi = rand() % 15;
break;
case 3:
monsterAttack = rand() % 5 + 10;
monsterDef = rand() % 20 + 10;
magi = rand() % 5;
break;
}
monsterDamage = (playerAttack - magi) - (monsterDef / playerAttack);
if (monsterDamage <0) {
monsterDamage = 0;
}
monsterHP = monsterHP - monsterDamage;
cout << "You did " << monsterDamage << " damage to Alistair!\n";
cin.get();
if (monsterHP < 1) {
cout << "You killed Alistair! Well done!\n";
cout<<"Press ENTER to continue...\n";
cin.get();
system("clear");
credits();
}
cout << "Alistair now has " << monsterHP << " HP left.\n";
damage = (monsterAttack - playerAgi) - (playerDef / monsterAttack);
if (damage < 0)
{
damage = 0;
}
playerHP = playerHP - damage;
cout << "Alistair stole " << damage << " points from you. You still have, " << playerHP << " HP points availalble\n";
if (playerHP < 1) {
cout << "You died! Alistair still has " << monsterHP << " HP left. \n";
sleep(2);
system("clear");
main3;
main;
break;
cin.get();
}
else {
cout << "You can start!\n";
while (playerHP > 0 || monsterHP > 0) {
cout << "What do you want to do?\n 1 -> Fierce Attack \n 2 -> Light Attack \n 3 -> Defensive Dance.\n";
do { cin >> choice; } while (choice > 3 || choice < 1);
switch (choice) {
case 1:
playerAttack = rand() % 20 + 10;
playerDef = rand() % 10 + 10;
playerAgi = rand() % 5;
break;
case 2:
playerAttack = rand() % 5 + 10;
playerDef = rand() % 10 + 10;
playerAgi = rand() % 15;
break;
case 3:
playerAttack = rand() % 10 + 10;
playerDef = rand() % 20 + 10;
playerAgi = rand() % 5;
break;
}
choice = rand() % 3;
switch (choice) {
case 1:
monsterAttack = rand() % 20 + 10;
monsterDef = rand() % 10 + 10;
magi = rand() % 5;
break;
case 2:
monsterAttack = rand() % 5 + 10;
monsterDef = rand() % 10 + 10;
magi = rand() % 15;
break;
case 3:
monsterAttack = rand() % 10 + 10;
monsterDef = rand() % 20 + 10;
magi = rand() % 5;
break;
}
monsterDamage = (playerAttack - magi) - (monsterDef / playerAttack);
if (monsterDamage <0) {
monsterDamage = 0;
}
monsterHP = monsterHP - monsterDamage;
cout << "You did " << monsterDamage << " damage to Alistair!\n";
cin.get();
if (monsterHP < 1) {
cout << "You killed Alistair! Well done! \n";
cout<<"Press ENTER to continue...\n";
cin.get();
system("clear");
credits();
}
cout << "Alistair " << monsterHP << " HP left.\n";
damage = (monsterAttack - playerAgi) - (playerDef / monsterAttack);
if (damage < 0)
{
damage = 0;
}
playerHP = playerHP - damage;
cout << "The monster stole " << damage << " points from you. You still have, " << playerHP << " HP points availalble\n";
if (playerHP < 1) {
cout << "You died! Alistair still has " << monsterHP << " HP left. \n";
sleep(2);
system("clear");
main3();
main();
break;
cin.get();
}
}
}
}
}
}
void finalChapter ()
{
system("clear");
cout << "*******************************************************************************************************************************\n";
cout << "*******************************************************************************************************************************\n";
cout << "*******************************************************************************************************************************\n";
cout << "*******************************************************************************************************************************\n";
cout << "*******************************************************************************************************************************\n";
cout << "****************************************** Chapter Three: The Fall of Drake ***********************************************\n";
cout << "*******************************************************************************************************************************\n";
cout << "*******************************************************************************************************************************\n";
cout << "*******************************************************************************************************************************\n";
cout << "*******************************************************************************************************************************\n";
cout << "\n" << endl;
sleep(2.5);
system("clear");
int Playerhp = 100; // player hp
int Drakehp = 200; // Drake's hp
string PlayerDamage = "\n"; // player name
string DrakeDamage = "\n";// Drakes's name
void ResetVariables()
{
Playerhp = 100; // attack variables delcared
Drakehp = 200;// damage for Drake's
PlayerDamage = "\n"; // player damage
DrakeDamage = "\n"; // prints player damage
}
void Draw()
{
cout << "\n\nYour Health: " << Playerhp << endl; // players health
cout << "Drake's Health: " << Drakehp << endl; // Drake's health
cout << "1. Attack Drake\n"; // methods attack
cout << "2. RUN! \n\n\n"; // run from monster
cout << PlayerDamage; // counts player
cout << DrakeDamage;// counts monster
}
string Input()
{ // player input
string test;
cin >> test;
return test;
}
int Update(string playerinput) {
if (playerinput == "1") {
if (rand() % 100 < 70) { // allows turn attacks for both player and monster
int r1 = rand() % 25;
Drakehp -= r1;
stringstream ss;
ss << "You hit for " << r1 << " damage.\n\n\n";
PlayerDamage = ss.str();
}
else {
PlayerDamage = "You miss Drake.\n\n\n"; // player attack if player misses
}
}
else if (playerinput == "2")
{
return 1;
}
else {
PlayerDamage = "This is not a valid option.\n\n\n";
}
//Drake attack's.
if (rand() % 100 < 30) {
int r2 = rand() % 50;
Playerhp -= r2;
stringstream ss;
ss << "Drake hits for " << r2 << " damage.\n\n\n";
DrakeDamage = ss.str();
}
else {
DrakeDamage = "Drake Misses!\n\n\n";
}
return 0;
}
int main() {
int State;
string PlayerInput;
bool Play = true;
string name;
cout << "Player name" << endl;
while (Play)
{
//Reset the Initial Information
ResetVariables();
cout<<"The grandmaster has you brought to the anicent grounds of the castle where the dragon Drake lives.\n\n" << endl;
cout << "Drake approaches you. Do you fight (yes/no)?\n" << endl;
PlayerInput = Input();
if (PlayerInput == "no" || PlayerInput == "No" || PlayerInput == "N" || PlayerInput == "n") {
Play = false;
}
Draw();
while (true) {
PlayerInput = Input();
State = Update(PlayerInput);
if (State == 1)
break;
//Break out of the game looop if won or lost.
if (Drakehp <= 0) {
cout << "You have deafeated the Drake!.\n";
break;
}
else if (Playerhp <= 0) {
cout << "You Lose.\n";
break;
}
Draw();
}
cout << "Game Over.\n";
cout << " Try again (yes/no)?\n";
PlayerInput = Input();
if (PlayerInput == "no" || PlayerInput == "No" || PlayerInput == "N" || PlayerInput == "n")
{
Play = false;
}
}
return 0;
}