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dcrawlerproject/othermenuwindow.cpp
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//This code is for the user interface for our text based game. | |
//Using ncurses to create this user interface | |
//http://tldp.org/HOWTO/NCURSES-Programming-HOWTO/windows.html | |
#include <ncurses.h> | |
#include <menu.h> | |
#include <string> | |
#include <stdlib.h> | |
using namespace std; | |
void menuwindow2() | |
//Creates the window for the menuwindow | |
{ | |
int height,width,start_y,start_x; | |
height = 20; | |
width = 180; | |
start_y = 0; | |
start_x = 0; | |
WINDOW * menuwindow = newwin(height, width, start_y, start_x); | |
wborder(menuwindow, 0, 0, '-', '-', 0, 0, 0, 0); | |
mvwvline(menuwindow, 0, 40,'|', 20); | |
keypad(menuwindow, true); | |
wbkgd(menuwindow, COLOR_PAIR(1)); | |
refresh(); | |
wrefresh(menuwindow); | |
refresh(); | |
wrefresh(menuwindow); | |
} | |
void start() | |
//Adds an extra window for Start Option in the menu""" | |
{ | |
int height,width,start_y,start_x; | |
height = 20; | |
width = 180; | |
start_y = 0; | |
start_x = 0; | |
WINDOW * startwindow = newwin(height, width, start_y, start_x); | |
wborder(startwindow, 0, 0, '-', '-', 0, 0, 0, 0); | |
wbkgd(startwindow, COLOR_PAIR(2)); | |
refresh(); | |
wrefresh(startwindow); | |
keypad(startwindow, true); | |
wattron(startwindow, A_UNDERLINE); | |
mvwprintw(startwindow,1,83, "Status"); | |
wattroff(startwindow, A_UNDERLINE); | |
mvwprintw(startwindow,4,2, "Health: ?"); | |
mvwprintw(startwindow,6,2, "Monsters defeated: ?"); | |
mvwprintw(startwindow,8,2, "Progression % : ?"); | |
refresh(); | |
wrefresh(startwindow); | |
} | |
void status() | |
//Adds an extra window for Inventory Option in the menu""" | |
{ | |
int height,width,start_y,start_x; | |
height = 20; | |
width = 180; | |
start_y = 0; | |
start_x = 0; | |
WINDOW * statuswindow = newwin(height, width, start_y, start_x); | |
wborder(statuswindow, 0, 0, '-', '-', 0, 0, 0, 0); | |
wbkgd(statuswindow, COLOR_PAIR(2)); | |
refresh(); | |
wrefresh(statuswindow); | |
keypad(statuswindow, true); | |
wattron(statuswindow, A_UNDERLINE); | |
mvwprintw(statuswindow,1,83, "Status"); | |
wattroff(statuswindow, A_UNDERLINE); | |
mvwprintw(statuswindow,4,2, "Health: 20"); | |
mvwprintw(statuswindow,6,2, "Monsters defeated: 0"); | |
mvwprintw(statuswindow,8,2, "Progression % : 0"); | |
refresh(); | |
wrefresh(statuswindow); | |
} | |
void synopsis() | |
//Adds an extra window for Save Option in the menu""" | |
{ | |
int height,width,start_y,start_x; | |
height = 20; | |
width = 180; | |
start_y = 0; | |
start_x = 0; | |
WINDOW * synopsiswindow = newwin(height, width, start_y, start_x); | |
wborder(synopsiswindow, 0, 0, '-', '-', 0, 0, 0, 0); | |
wbkgd(synopsiswindow, COLOR_PAIR(2)); | |
keypad(synopsiswindow, true); | |
refresh(); | |
wrefresh(synopsiswindow); | |
keypad(synopsiswindow, true); | |
wattron(synopsiswindow, A_UNDERLINE); | |
mvwprintw(synopsiswindow,1,76, "A short summary of the game"); | |
wattroff(synopsiswindow, A_UNDERLINE); | |
mvwprintw(synopsiswindow,8,1, "This game takes place in a underground dungeon. The player wakes up in an old room with a door in front of him. As the player progresses to find his way out of the dungeon he - "); | |
mvwprintw(synopsiswindow,9,1, "will encounter all sorts of weird and scary creatures within the dungeon. At the end of the dungeon, he will find a great creature that he will need to fight to finally escape - "); | |
mvwprintw(synopsiswindow,10,1,"and finish the game."); | |
refresh(); | |
wrefresh(synopsiswindow); | |
} | |
void exit() | |
//Adds an extra window for Exit1 Option in the menu""" | |
{ | |
int height,width,start_y,start_x; | |
height = 20; | |
width = 180; | |
start_y = 0; | |
start_x = 0; | |
WINDOW * exitwindow = newwin(height, width, start_y, start_x); | |
wborder(exitwindow, 0, 0, '-', '-', 0, 0, 0, 0); | |
wbkgd(exitwindow, COLOR_PAIR(2)); | |
refresh(); | |
wrefresh(exitwindow); | |
refresh(); | |
wrefresh(exitwindow); | |
keypad(exitwindow, true); // Allows input from the arrow keys. | |
string options[1] = {"Are you sure? Click Enter"}; | |
int choice; | |
int hover = 0; | |
wattron(exitwindow, A_UNDERLINE); | |
mvwprintw(exitwindow,1,80, "Exit Game"); | |
wattroff(exitwindow, A_UNDERLINE); | |
for(int counter = 0; counter<1; counter++) | |
{ | |
if (counter == hover) | |
wattron(exitwindow, A_REVERSE); | |
mvwprintw(exitwindow, ((counter*2) + 6), 73, options[counter].c_str()); | |
wattroff(exitwindow, A_REVERSE); | |
} | |
choice = wgetch(exitwindow); | |
switch(choice) | |
{ | |
case '\n': | |
if (hover == 0) | |
{ | |
clear(); | |
wrefresh(exitwindow); | |
refresh(); | |
endwin(); | |
exit(0); | |
} | |
break; | |
} | |
} |