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#include "RandomGenerating.h"
#include <iostream>
#include <stdlib.h>
#include <stdio.h>
using namespace std;
// after a player uses defend or powerup think of a way to keep the defense or powerup for 2 or 3 turns you don't have to if you don't want to
int defend(int characterdefence)
{
int characterdefencenew;
int defenceincrease;
defenceincrease = RNG() + 5;
characterdefencenew = characterdefence + defenceincrease;
if (characterdefencenew >= 10)
{
cout << "You look your enemy straight in the eye."
<< "\n" << " You lower down clenching your weapon tight, ready to defend agaisnt the next strike."
<< "\n" << " Your dfence has gone up by " << characterdefencenew << endl;
}
if (characterdefencenew < 10)
{
cout << "You look at the enemy and you shout 'come at me'"
<< "\n" << " Your defence has gone up to" << characterdefencenew << endl;
}
return characterdefencenew;
}
int powerup (int strenght)
{
int powerdupstrenght:
int powerup;
powerup = RNG() + 5;
powerdupstrenght = strenght + powerup
if (powerdupstrenght >= 10)
{
cout << "You feel your self gaining strenght. " << "\n" << "You look up at the ceiling and scream from the top of your lungs." << "\n"
<< " You look back at your enemy he seems just as angry as before" << "\n" << " Your strewnght has gone up by " << powerdupstrenght << endl;
}
if (powerdupstrenght < 10)
{
cout << "you focus on your enemy looking straight at him " << "\n" << "your strenght has gone up to " << powerdupstrenght << endl;
}
return powerdupstrenght
}
int heal (int& health)
{
if(health < 30)
{
int healthincrease;
healthincrease= RNG() + 2;
health = health + healthincrease;
cout << "You healed yourself for a total of" << healthincrease << endl;
}
if (health >= 30)
{
cout << "Your health is alredy at the limit." <<
"\n" << " You can't heal more than 30." endl;
}
}