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#ifndef Game_hpp
#define Game_hpp
#include <vector>
#include <iostream>
#include <fstream>
#include "State.hpp"
#include "Character.hpp"
#include <cstdlib>
#include <cstdio>
#include<stdlib.h>
#include <stdio.h>
#include <math.h>
using namespace std;
#endif /* Game_hpp */
class Game
{
private:
bool quit;
vector<State> state;
State* currentState;
Character* character;
public:
Game();
virtual ~Game();
const bool& getQuit() const;
//Functions
void mainMenu();
void printMenu() const;
const int getChoice() const;
void startMenu();
void updateMenu();
void update2();
void update();
};