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Quarantine-game/tile_testing.py
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import pygame | |
class spritesheet(object): | |
def __init__(self, filename): | |
self.sheet = pygame.image.load(filename).convert() | |
# Load a specific image from a specific rectangle | |
def image_at(self, rectangle, colorkey=None): | |
"Loads image from x,y,x+offset,y+offset" | |
rect = pygame.Rect(rectangle) | |
image = pygame.Surface(rect.size).convert() | |
image.blit(self.sheet, (0, 0), rect) | |
if colorkey is not None: | |
if colorkey is -1: | |
colorkey = image.get_at((0, 0)) | |
image.set_colorkey(colorkey, pygame.RLEACCEL) | |
return image | |
# Load a whole bunch of images and return them as a list | |
def images_at(self, rects, colorkey=None): | |
"Loads multiple images, supply a list of coordinates" | |
return [self.image_at(rect, colorkey) for rect in rects] | |
# Load a whole strip of images | |
def load_strip(self, rect, image_count, colorkey=None): | |
"Loads a strip of images and returns them as a list" | |
tups = [(rect[0] + rect[2] * x, rect[1], rect[2], rect[3]) | |
for x in range(image_count)] | |
return self.images_at(tups, colorkey) |