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#include <iostream>
#include <SFML/Graphics.hpp>
//#include <SFML/Main.hpp>
//#include <winsqlite/winsqlite3.h>
using namespace sf;
// function timetable takes and uses the username parameter
// to get the courseId of each user which is the
// name of the timetable for each course
string timetable(string username)
{
//sqlite3* db;
//sqlite3_open("Timetablex.db", &db);
//string timetableName = db("SELECT courseId WHERE (AccountName = " + username +";");
//sqlite3_close();
string timetableName = "1";
return timetableName;
};
// function timetableLoading takes the username parameter
// and uses it in the name of the new window
//
// in the new window the timetable is rendered
//
// SFML library used to display the timetable
int timetableLoading(string username)
{
RenderWindow window(VideoMode(1270, 530), username + "'s Timetable");
string timetableName = timetable(username) + ".png";
Texture timetableTexture;
timetableTexture.loadFromFile(timetableName);
Sprite timetableSprite;
timetableSprite.setTexture(timetableTexture);
while (window.isOpen())
{
Event event;
while (window.pollEvent(event))
{
if (event.type == Event::Closed)
window.close();
}
window.clear();
window.draw(timetableSprite);
window.display();
}
return 0;
};