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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch
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/* Bootloader */
mbed-os/features/FEATURE_BOOTLOADER/*

/* BLE */
mbed-os/connectivity/drivers/ble/*
mbed-os/connectivity/FEATURE_BLE/*

/* Cellular */
mbed-os/connectivity/cellular/*
mbed-os/connectivity/drivers/cellular/*
mbed-os/connectivity/netsocket/source/Cellular*.*

/* Device Key */
mbed-os/drivers/device_key/*

/* Experimental */
mbed-os/platform/FEATURE_EXPERIMENTAL_API/*

/* FPGA */
mbed-os/features/frameworks/COMPONENT_FPGA_CI_TEST_SHIELD/*

/* Greentea client */
mbed-os/features/frameworks/greentea-client/*

/* LORAWAN */
mbed-os/connectivity/drivers/lora/*
mbed-os/connectivity/lorawan/*

/* LWIP */
mbed-os/connectivity/drivers/emac/*
mbed-os/connectivity/lwipstack/*

/* Mbed-client-cli */
mbed-os/features/frameworks/mbed-client-cli/*

/* MBED TLS */
mbed-os/connectivity/drivers/mbedtls/*
mbed-os/connectivity/mbedtls/*

/* Nanostack */
mbed-os/connectivity/drivers/emac/*
mbed-os/connectivity/libraries/mbed-coap/*
mbed-os/connectivity/libraries/nanostack-libservice/*
mbed-os/connectivity/libraries/ppp/*
mbed-os/connectivity/nanostack/*

/* Netsocket */
mbed-os/connectivity/drivers/emac/*
mbed-os/connectivity/netsocket/*
mbed-os/connectivity/libraries/mbed-coap/*
mbed-os/connectivity/libraries/ppp/*

/* NFC */
mbed-os/connectivity/drivers/nfc/*
mbed-os/connectivity/nfc/*

/* RF */
/*mbed-os/connectivity/drivers/802.15.4_RF/* */

/* Storage */
mbed-os/storage/filesystem/*
mbed-os/storage/kvstore/*
mbed-os/storage/platform/*

/* Tests */
mbed-os/platform/tests/*
mbed-os/TEST_APPS/*
mbed-os/TESTS/*
mbed-os/UNITTESTS/*

/* Unity */
mbed-os/features/frameworks/unity/*

/* Utest */
mbed-os/features/frameworks/utest/*

/* USB */
mbed-os/drivers/usb/source/*
mbed-os/hal/usb/source/*
mbed-os/hal/usb/TARGET_Templates/*

/* WiFi */
mbed-os/connectivity/drivers/wifi/*
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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}
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This directory is intended for project header files.

A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.

```src/main.c

#include "header.h"

int main (void)
{
...
}
```

Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.

In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.

Read more about using header files in official GCC documentation:

* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes

https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
@@ -0,0 +1,46 @@

This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.

The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").

For example, see a structure of the following two libraries `Foo` and `Bar`:

|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c

and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>

int main (void)
{
...
}

```

PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.

More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html
@@ -0,0 +1,22 @@
; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html

; --- UNCOMMENT THIS FOR KPIT BOARDS
;[env:nucleo_f401re]
;platform = ststm32
;board = nucleo_f401re
;framework = mbed

; ----- DANS DEV BOARD
[env:nucleo_f746zg]
platform = ststm32
board = nucleo_f746zg
framework = mbed

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#include "mbed.h"

int MAX_SPEED = 120;

//Lets have LED blink to show its working
DigitalOut statusLED(LED1);

// Use Analog 0 to represent speed
AnalogIn speedSensor(A0);
AnalogIn selectSensor(A1);

// Struct to hold messages
typedef struct{
int speed;
int user_speed;
float distance;
} sensing_t;

// Our Message Box
Mail<sensing_t, 4> message_queue;

// For Speed Output
BusOut driver_led(D5,D7,D10);


// Create a queue that can hold a maximum of 32 events
EventQueue queue(32 * EVENTS_EVENT_SIZE);

// Threads
Thread event_thread; //Needs to be global so all elements can post to it
//Thread for sensing
Thread sensing_thread;
// Thread for Conrol
Thread control_thread;

void driver_led_feedback(int bitmask){
driver_led = bitmask;
}


void handle_sensing(){
int speed = 0;
int selected_speed = 0;

while (true){
//Read from our speed potentiometer Remeber Value here is 0-1
float speed_pot = speedSensor.read();
// Convert to speed range
int speed = round(speed_pot * MAX_SPEED);

float select_pot = selectSensor.read();
int selected_speed = round(select_pot * MAX_SPEED);
//And Print It for the moment
queue.call(printf, "Current Speed is %d\n", speed);
queue.call(printf, "Selected Speed is %d\n", selected_speed);

// Ceate a sensor message
if (!message_queue.full()){
//Block if there is no space
sensing_t *sensor_msg = message_queue.try_alloc_for(Kernel::wait_for_u32_forever);
sensor_msg->speed = speed;
sensor_msg->user_speed = selected_speed;
sensor_msg->distance = 0.0;

//And Send it
message_queue.put(sensor_msg);
}

ThisThread::sleep_for(1000ms);
}
}

void handle_control(){
int speed_delta;

while (true){
// Get the message in blocking mode
queue.call(printf, "Read from Queue\n");
sensing_t *the_msg = message_queue.try_get_for(Kernel::wait_for_u32_forever);
queue.call(printf, "Read from Queue Complete\n");

queue.call(printf, "HANDLE: Speed %d User %d\n", the_msg->speed, the_msg->user_speed);
// Do the processing
speed_delta = the_msg->user_speed - the_msg->speed;
queue.call(printf,"--> Speed Delta is %d\n", speed_delta);

if (speed_delta > 5){ //Low Speed
queue.call(printf,"--> speed INCREASE needed\n");
queue.call(driver_led_feedback, 1); //Bitmask 001 (But Endianess)
}
else if (speed_delta < -5){ //High Speed
queue.call(printf,"--> speed DECREASE needed\n");
queue.call(driver_led_feedback, 4);
}
else { //Speed OK
queue.call(driver_led_feedback, 2);
int foo=0;
}

message_queue.free(the_msg); //Important, Free space in the queue
// For the moment have a break to avoid thrashig processor
ThisThread::sleep_for(1000ms);

//Release the queue


}
}


int main() {

// put your setup code here, to run once:

// Start the Event Thread
event_thread.start(callback(&queue, &EventQueue::dispatch_forever));
sensing_thread.start(handle_sensing);
control_thread.start(handle_control);

while(1) {
// put your main code here, to run repeatedly:


// Blink to let us know things are working
statusLED = !statusLED;

// Temporary Print Callbak so we we know event queue is working
queue.call(printf, "Tick\n");
ThisThread::sleep_for(5000ms);
}
}
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This directory is intended for PlatformIO Test Runner and project tests.

Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.

More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html

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