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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 16 | ||
VisualStudioVersion = 16.0.29609.76 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SandOnABarGraph", "SandOnABarGraph\SandOnABarGraph.vcxproj", "{542A1EED-855B-4140-854F-EA38B602808C}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|x64 = Debug|x64 | ||
Debug|x86 = Debug|x86 | ||
Release|x64 = Release|x64 | ||
Release|x86 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{542A1EED-855B-4140-854F-EA38B602808C}.Debug|x64.ActiveCfg = Debug|x64 | ||
{542A1EED-855B-4140-854F-EA38B602808C}.Debug|x64.Build.0 = Debug|x64 | ||
{542A1EED-855B-4140-854F-EA38B602808C}.Debug|x86.ActiveCfg = Debug|Win32 | ||
{542A1EED-855B-4140-854F-EA38B602808C}.Debug|x86.Build.0 = Debug|Win32 | ||
{542A1EED-855B-4140-854F-EA38B602808C}.Release|x64.ActiveCfg = Release|x64 | ||
{542A1EED-855B-4140-854F-EA38B602808C}.Release|x64.Build.0 = Release|x64 | ||
{542A1EED-855B-4140-854F-EA38B602808C}.Release|x86.ActiveCfg = Release|Win32 | ||
{542A1EED-855B-4140-854F-EA38B602808C}.Release|x86.Build.0 = Release|Win32 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {06310D73-285B-4774-BEB3-F276742400A2} | ||
EndGlobalSection | ||
EndGlobal |
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// SandOnABarGraph.cpp : This file contains the 'main' function. Program execution begins and ends there. | ||
// This file is given as a starting point to help you with your coursework :). | ||
// You will want to split this single file into multiple classes, objects and methods fairly early on. | ||
// Author: Chris Bass | ||
// SID: 1234567890 | ||
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#include <iostream> | ||
#include <iomanip> | ||
#include <fstream> | ||
#include <string> | ||
#include <sstream> | ||
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using namespace std; | ||
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int main() | ||
{ | ||
cout << "Sand On A Bar Graph Problem Program Title!" << endl; | ||
cout << "Author: Chris Bass" << endl; | ||
cout << "SID: 1234567890" << endl << endl; | ||
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// Read input data from .txt file. | ||
// Assumes the data is in a particular format | ||
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// Note that immediately after reading each field, we simply write them to the console. | ||
// For the coursework you will want to change this, so that the values are stored | ||
// in some form of temporary data-structure for further processing later on. | ||
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// We should be checking for errors in the input file e.g. formatting at every point after a read. | ||
// I.e. read line, check, read line, check... or read field, check, read field, check. | ||
// However, I have only checked for some of the input file reading errors at each point. | ||
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ifstream inputFileStream; | ||
inputFileStream.open("bargraph1.txt"); // hardcoded filename, for now... | ||
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if (inputFileStream.good()) | ||
{ | ||
cout << "Input file is good start processing..." << endl << endl; | ||
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int bar; | ||
inputFileStream >> bar; | ||
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while (!inputFileStream.fail()) // check for failbit | ||
{ | ||
cout << bar << "; "; | ||
inputFileStream >> bar; | ||
} | ||
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cout << endl; | ||
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if (inputFileStream.eof()) { | ||
cout << "Reached the end of file marker. File data read sucessfully." << endl; | ||
} | ||
else { | ||
cout << "Error in input file." << endl; | ||
} | ||
} | ||
else | ||
{ | ||
cout << "Error opening input file, "; | ||
cout << "check 'bargraph1.txt' exists in correct directory." << endl; | ||
} | ||
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inputFileStream.close(); | ||
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return 0; | ||
} | ||
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||
// Run program: Ctrl + F5 or Debug > Start Without Debugging menu | ||
// Debug program: F5 or Debug > Start Debugging menu | ||
|
||
// Tips for Getting Started: | ||
// 1. Use the Solution Explorer window to add/manage files | ||
// 2. Use the Team Explorer window to connect to source control | ||
// 3. Use the Output window to see build output and other messages | ||
// 4. Use the Error List window to view errors | ||
// 5. Go to Project > Add New Item to create new code files, or Project > Add Existing Item to add existing code files to the project | ||
// 6. In the future, to open this project again, go to File > Open > Project and select the .sln file |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
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<ProjectConfiguration Include="Debug|Win32"> | ||
<Configuration>Debug</Configuration> | ||
<Platform>Win32</Platform> | ||
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<ProjectConfiguration Include="Release|Win32"> | ||
<Configuration>Release</Configuration> | ||
<Platform>Win32</Platform> | ||
</ProjectConfiguration> | ||
<ProjectConfiguration Include="Debug|x64"> | ||
<Configuration>Debug</Configuration> | ||
<Platform>x64</Platform> | ||
</ProjectConfiguration> | ||
<ProjectConfiguration Include="Release|x64"> | ||
<Configuration>Release</Configuration> | ||
<Platform>x64</Platform> | ||
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</ItemGroup> | ||
<PropertyGroup Label="Globals"> | ||
<VCProjectVersion>16.0</VCProjectVersion> | ||
<ProjectGuid>{542A1EED-855B-4140-854F-EA38B602808C}</ProjectGuid> | ||
<Keyword>Win32Proj</Keyword> | ||
<RootNamespace>SandOnABarGraph</RootNamespace> | ||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> | ||
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<ConfigurationType>Application</ConfigurationType> | ||
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<WholeProgramOptimization>true</WholeProgramOptimization> | ||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | ||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||
<LinkIncremental>true</LinkIncremental> | ||
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<LinkIncremental>true</LinkIncremental> | ||
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<ConformanceMode>true</ConformanceMode> | ||
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<Link> | ||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | ||
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
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2 6 3 5 2 8 1 4 2 2 5 11 1 4 11 7 |
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3 2 3 4 1 2 3 4 |
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5 4 3 2 1 0 1 2 3 4 |
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0 0 1 0 0 1 0 11 0 11 |