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#include "Header.h"
class MapClass
{
public:
char Map[25][25];
void initialiseMap()
{
for (int x = 0; x < 26; x++)
{
for (int y = 0; y < 26; y++)
{
Map[x][y] = '.';
}
}
}
void printMap()
{
system("CLS");
string alphabet = "abcdefghijklmnopqrstuvwxyz";
for (int y = -1; y < 26; y++)
{
for (int x = -1; x < 26; x++)
{
if (y == -1)
{
if (x == -1)
{
cout << " ";
}
else if (x == 25)
{
cout << alphabet[x] << endl;
}
else {
cout << alphabet[x] << " ";
}
}
else if (x == -1)
{
if (y + 1 < 10)
{
cout << y + 1 << " ";
}
else
{
cout << y + 1;
}
}
else if (x == 25)
{
cout << Map[x][y] << " " << endl;
}
else {
cout << Map[x][y] << " ";
}
}
}
}
void AddBuilding()
{
char buildingType;
string coordinates;
cout << "What type of building would you like to add? ";
cin >> buildingType;
cout << "At what coordinates would you like to add it? ";
cin >> coordinates;
string alphabet = "abcdefghijklmnopqrstuvwxyz";
//add validation to this bit
int xCoord;
int yCoord;
char xCoordChar;
if (coordinates.length() == 3)
{
xCoordChar = coordinates[0];
char yCoord1stChar = coordinates[1];
char yCoord2ndChar = coordinates[2];
int yCoordTemp1 = yCoord1stChar - 48;
int yCoordTemp2 = yCoord2ndChar - 48;
//cout << yCoordTemp1 << endl;
//cout << yCoordTemp2 << endl;
yCoord = (yCoordTemp1 * 10) + yCoordTemp2;
//cout << yCoord << endl;
}
else
{
xCoordChar = coordinates[0];
char yCoordChar = coordinates[1];
yCoord = yCoordChar - 48;
}
for (int i = 0; i < 26; i++)
{
if (xCoordChar == alphabet[i])
{
xCoord = i;
}
}
//cout << xCoord << ", " << yCoord << endl;
Map[xCoord][yCoord - 1] = buildingType;
}
int searchMap(char buildingType)
{
int noOfBulding = 0;
for (int x = 1; x < 26; x++)
{
for (int y = 1; y < 26; y++)
if (Map[x][y] == buildingType)
{
if (noOfBulding == 0)
{
noOfBulding = 1;
}
else {
noOfBulding++;
}
}
}
return noOfBulding;
}
};
void TempUI(MapClass Map)
{
int userIn;
cout << "What would you like to do?" << endl;
cout << "1. Show Map" << endl;
cout << "2. Add a building" << endl;
cout << "3. Show how many of a building are present" << endl;
cout << "4. Go to Main Screen" << endl;
cin >> userIn;
switch (userIn)
{
case 1:
Map.printMap();
break;
case 2:
Map.AddBuilding();
Map.printMap();
break;
case 3:
char buildingType;
cout << "What building would you like to search for? ";
cin >> buildingType;
cout << "There are " << Map.searchMap(buildingType) << " of " << buildingType << " on the map." << endl;
system("cls");
break;
case 4:
system("cls");
GameEngine();
default:
TempUI(Map);
}
TempUI(Map);
}
void Draw()
{
MapClass Map;
Map.initialiseMap();
TempUI(Map);
//Map.printMap();
//Map.AddBuilding();
//Map.printMap();
}