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304CR-deferral-Assignment-/304CR Assignment 2.csproj
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<None Include="Assets\Standard Assets\Effects\Projectors\Shaders\ProjectorLight.shader" /> | |
<None Include="Assets\Standard Assets\Effects\Projectors\Shaders\ProjectorMultiply.shader" /> | |
<None Include="Assets\Standard Assets\Effects\TessellationShaders\Shaders\BumpedSpecularDisplacement.shader" /> | |
<None Include="Assets\Standard Assets\Effects\TessellationShaders\Shaders\BumpedSpecularSmooth.shader" /> | |
<None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonBasic.shader" /> | |
<None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonBasicOutline.shader" /> | |
<None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonLit.shader" /> | |
<None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonLitOutline.shader" /> | |
<None Include="Assets\Standard Assets\Environment\Water (Basic)\DO_NOT_WORK_IN_VR.txt" /> | |
<None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" /> | |
<None Include="Assets\Standard Assets\Environment\Water\DO_NOT_WORK_IN_VR.txt" /> | |
<None Include="Assets\Standard Assets\Environment\Water\Water\Shaders\FXWaterPro.shader" /> | |
<None Include="Assets\Standard Assets\Environment\Water\Water4\Shaders\FXWater4Advanced.shader" /> | |
<None Include="Assets\Standard Assets\Environment\Water\Water4\Shaders\FXWater4Simple.shader" /> | |
<None Include="Assets\Standard Assets\Environment\Water\Water4\Shaders\WaterInclude.cginc" /> | |
<None Include="Assets\Standard Assets\Fonts\OpenSans\License!.txt" /> | |
<None Include="Assets\Standard Assets\ParticleSystems\ParticleSystemsGuidelines.txt" /> | |
<None Include="Assets\Standard Assets\ParticleSystems\Shaders\PriorityParticleAdd.shader" /> | |
<None Include="Assets\Standard Assets\ParticleSystems\Shaders\PriorityParticleAddSoft.shader" /> | |
<None Include="Assets\Standard Assets\ParticleSystems\Shaders\PriorityParticleAlpha.shader" /> | |
<None Include="Assets\Standard Assets\Prototyping\Shaders\WorldCoordDiffuse.shader" /> | |
<None Include="Assets\Standard Assets\Vehicles\Aircraft\AircraftGuidelines.txt" /> | |
<None Include="Assets\Standard Assets\Vehicles\Car\CarGuidelines.txt" /> | |
<None Include="Assets\Standard Assets\Vehicles\Car\Shaders\DiffuseReflectiveShader.shader" /> | |
<None Include="Assets\Standard Assets\Vehicles\Car\Shaders\ReflectiveDiffuseSpec.shader" /> | |
<None Include="Assets\Standard Assets\Vehicles\Car\Shaders\ReflectiveDiffuseSpecTransp.shader" /> | |
</ItemGroup> | |
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | |
<Target Name="GenerateTargetFrameworkMonikerAttribute" /> | |
</Project> |