Skip to content
Permalink
master
Switch branches/tags

Name already in use

A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Go to file
 
 
Cannot retrieve contributors at this time
# CMAKE generated file: DO NOT EDIT!
# Generated by "Unix Makefiles" Generator, CMake Version 3.10
# Default target executed when no arguments are given to make.
default_target: all
.PHONY : default_target
# Allow only one "make -f Makefile2" at a time, but pass parallelism.
.NOTPARALLEL:
#=============================================================================
# Special targets provided by cmake.
# Disable implicit rules so canonical targets will work.
.SUFFIXES:
# Remove some rules from gmake that .SUFFIXES does not remove.
SUFFIXES =
.SUFFIXES: .hpux_make_needs_suffix_list
# Suppress display of executed commands.
$(VERBOSE).SILENT:
# A target that is always out of date.
cmake_force:
.PHONY : cmake_force
#=============================================================================
# Set environment variables for the build.
# The shell in which to execute make rules.
SHELL = /bin/sh
# The CMake executable.
CMAKE_COMMAND = /usr/bin/cmake
# The command to remove a file.
RM = /usr/bin/cmake -E remove -f
# Escaping for special characters.
EQUALS = =
# The top-level source directory on which CMake was run.
CMAKE_SOURCE_DIR = /home/codio/workspace/Dungeon-Game
# The top-level build directory on which CMake was run.
CMAKE_BINARY_DIR = /home/codio/workspace/Dungeon-Game
#=============================================================================
# Targets provided globally by CMake.
# Special rule for the target rebuild_cache
rebuild_cache:
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "Running CMake to regenerate build system..."
/usr/bin/cmake -H$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR)
.PHONY : rebuild_cache
# Special rule for the target rebuild_cache
rebuild_cache/fast: rebuild_cache
.PHONY : rebuild_cache/fast
# Special rule for the target edit_cache
edit_cache:
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "No interactive CMake dialog available..."
/usr/bin/cmake -E echo No\ interactive\ CMake\ dialog\ available.
.PHONY : edit_cache
# Special rule for the target edit_cache
edit_cache/fast: edit_cache
.PHONY : edit_cache/fast
# The main all target
all: cmake_check_build_system
$(CMAKE_COMMAND) -E cmake_progress_start /home/codio/workspace/Dungeon-Game/CMakeFiles /home/codio/workspace/Dungeon-Game/CMakeFiles/progress.marks
$(MAKE) -f CMakeFiles/Makefile2 all
$(CMAKE_COMMAND) -E cmake_progress_start /home/codio/workspace/Dungeon-Game/CMakeFiles 0
.PHONY : all
# The main clean target
clean:
$(MAKE) -f CMakeFiles/Makefile2 clean
.PHONY : clean
# The main clean target
clean/fast: clean
.PHONY : clean/fast
# Prepare targets for installation.
preinstall: all
$(MAKE) -f CMakeFiles/Makefile2 preinstall
.PHONY : preinstall
# Prepare targets for installation.
preinstall/fast:
$(MAKE) -f CMakeFiles/Makefile2 preinstall
.PHONY : preinstall/fast
# clear depends
depend:
$(CMAKE_COMMAND) -H$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 1
.PHONY : depend
#=============================================================================
# Target rules for targets named map
# Build rule for target.
map: cmake_check_build_system
$(MAKE) -f CMakeFiles/Makefile2 map
.PHONY : map
# fast build rule for target.
map/fast:
$(MAKE) -f CMakeFiles/map.dir/build.make CMakeFiles/map.dir/build
.PHONY : map/fast
#=============================================================================
# Target rules for targets named Battle
# Build rule for target.
Battle: cmake_check_build_system
$(MAKE) -f CMakeFiles/Makefile2 Battle
.PHONY : Battle
# fast build rule for target.
Battle/fast:
$(MAKE) -f CMakeFiles/Battle.dir/build.make CMakeFiles/Battle.dir/build
.PHONY : Battle/fast
#=============================================================================
# Target rules for targets named main
# Build rule for target.
main: cmake_check_build_system
$(MAKE) -f CMakeFiles/Makefile2 main
.PHONY : main
# fast build rule for target.
main/fast:
$(MAKE) -f CMakeFiles/main.dir/build.make CMakeFiles/main.dir/build
.PHONY : main/fast
#=============================================================================
# Target rules for targets named IO
# Build rule for target.
IO: cmake_check_build_system
$(MAKE) -f CMakeFiles/Makefile2 IO
.PHONY : IO
# fast build rule for target.
IO/fast:
$(MAKE) -f CMakeFiles/IO.dir/build.make CMakeFiles/IO.dir/build
.PHONY : IO/fast
#=============================================================================
# Target rules for targets named game
# Build rule for target.
game: cmake_check_build_system
$(MAKE) -f CMakeFiles/Makefile2 game
.PHONY : game
# fast build rule for target.
game/fast:
$(MAKE) -f CMakeFiles/game.dir/build.make CMakeFiles/game.dir/build
.PHONY : game/fast
#=============================================================================
# Target rules for targets named player
# Build rule for target.
player: cmake_check_build_system
$(MAKE) -f CMakeFiles/Makefile2 player
.PHONY : player
# fast build rule for target.
player/fast:
$(MAKE) -f CMakeFiles/player.dir/build.make CMakeFiles/player.dir/build
.PHONY : player/fast
#=============================================================================
# Target rules for targets named enemy
# Build rule for target.
enemy: cmake_check_build_system
$(MAKE) -f CMakeFiles/Makefile2 enemy
.PHONY : enemy
# fast build rule for target.
enemy/fast:
$(MAKE) -f CMakeFiles/enemy.dir/build.make CMakeFiles/enemy.dir/build
.PHONY : enemy/fast
Battle.o: Battle.cpp.o
.PHONY : Battle.o
# target to build an object file
Battle.cpp.o:
$(MAKE) -f CMakeFiles/Battle.dir/build.make CMakeFiles/Battle.dir/Battle.cpp.o
.PHONY : Battle.cpp.o
Battle.i: Battle.cpp.i
.PHONY : Battle.i
# target to preprocess a source file
Battle.cpp.i:
$(MAKE) -f CMakeFiles/Battle.dir/build.make CMakeFiles/Battle.dir/Battle.cpp.i
.PHONY : Battle.cpp.i
Battle.s: Battle.cpp.s
.PHONY : Battle.s
# target to generate assembly for a file
Battle.cpp.s:
$(MAKE) -f CMakeFiles/Battle.dir/build.make CMakeFiles/Battle.dir/Battle.cpp.s
.PHONY : Battle.cpp.s
IO.o: IO.cpp.o
.PHONY : IO.o
# target to build an object file
IO.cpp.o:
$(MAKE) -f CMakeFiles/IO.dir/build.make CMakeFiles/IO.dir/IO.cpp.o
.PHONY : IO.cpp.o
IO.i: IO.cpp.i
.PHONY : IO.i
# target to preprocess a source file
IO.cpp.i:
$(MAKE) -f CMakeFiles/IO.dir/build.make CMakeFiles/IO.dir/IO.cpp.i
.PHONY : IO.cpp.i
IO.s: IO.cpp.s
.PHONY : IO.s
# target to generate assembly for a file
IO.cpp.s:
$(MAKE) -f CMakeFiles/IO.dir/build.make CMakeFiles/IO.dir/IO.cpp.s
.PHONY : IO.cpp.s
enemy.o: enemy.cpp.o
.PHONY : enemy.o
# target to build an object file
enemy.cpp.o:
$(MAKE) -f CMakeFiles/enemy.dir/build.make CMakeFiles/enemy.dir/enemy.cpp.o
.PHONY : enemy.cpp.o
enemy.i: enemy.cpp.i
.PHONY : enemy.i
# target to preprocess a source file
enemy.cpp.i:
$(MAKE) -f CMakeFiles/enemy.dir/build.make CMakeFiles/enemy.dir/enemy.cpp.i
.PHONY : enemy.cpp.i
enemy.s: enemy.cpp.s
.PHONY : enemy.s
# target to generate assembly for a file
enemy.cpp.s:
$(MAKE) -f CMakeFiles/enemy.dir/build.make CMakeFiles/enemy.dir/enemy.cpp.s
.PHONY : enemy.cpp.s
game.o: game.cpp.o
.PHONY : game.o
# target to build an object file
game.cpp.o:
$(MAKE) -f CMakeFiles/game.dir/build.make CMakeFiles/game.dir/game.cpp.o
.PHONY : game.cpp.o
game.i: game.cpp.i
.PHONY : game.i
# target to preprocess a source file
game.cpp.i:
$(MAKE) -f CMakeFiles/game.dir/build.make CMakeFiles/game.dir/game.cpp.i
.PHONY : game.cpp.i
game.s: game.cpp.s
.PHONY : game.s
# target to generate assembly for a file
game.cpp.s:
$(MAKE) -f CMakeFiles/game.dir/build.make CMakeFiles/game.dir/game.cpp.s
.PHONY : game.cpp.s
main.o: main.cpp.o
.PHONY : main.o
# target to build an object file
main.cpp.o:
$(MAKE) -f CMakeFiles/main.dir/build.make CMakeFiles/main.dir/main.cpp.o
.PHONY : main.cpp.o
main.i: main.cpp.i
.PHONY : main.i
# target to preprocess a source file
main.cpp.i:
$(MAKE) -f CMakeFiles/main.dir/build.make CMakeFiles/main.dir/main.cpp.i
.PHONY : main.cpp.i
main.s: main.cpp.s
.PHONY : main.s
# target to generate assembly for a file
main.cpp.s:
$(MAKE) -f CMakeFiles/main.dir/build.make CMakeFiles/main.dir/main.cpp.s
.PHONY : main.cpp.s
map.o: map.cpp.o
.PHONY : map.o
# target to build an object file
map.cpp.o:
$(MAKE) -f CMakeFiles/map.dir/build.make CMakeFiles/map.dir/map.cpp.o
.PHONY : map.cpp.o
map.i: map.cpp.i
.PHONY : map.i
# target to preprocess a source file
map.cpp.i:
$(MAKE) -f CMakeFiles/map.dir/build.make CMakeFiles/map.dir/map.cpp.i
.PHONY : map.cpp.i
map.s: map.cpp.s
.PHONY : map.s
# target to generate assembly for a file
map.cpp.s:
$(MAKE) -f CMakeFiles/map.dir/build.make CMakeFiles/map.dir/map.cpp.s
.PHONY : map.cpp.s
player.o: player.cpp.o
.PHONY : player.o
# target to build an object file
player.cpp.o:
$(MAKE) -f CMakeFiles/player.dir/build.make CMakeFiles/player.dir/player.cpp.o
.PHONY : player.cpp.o
player.i: player.cpp.i
.PHONY : player.i
# target to preprocess a source file
player.cpp.i:
$(MAKE) -f CMakeFiles/player.dir/build.make CMakeFiles/player.dir/player.cpp.i
.PHONY : player.cpp.i
player.s: player.cpp.s
.PHONY : player.s
# target to generate assembly for a file
player.cpp.s:
$(MAKE) -f CMakeFiles/player.dir/build.make CMakeFiles/player.dir/player.cpp.s
.PHONY : player.cpp.s
# Help Target
help:
@echo "The following are some of the valid targets for this Makefile:"
@echo "... all (the default if no target is provided)"
@echo "... clean"
@echo "... depend"
@echo "... rebuild_cache"
@echo "... map"
@echo "... Battle"
@echo "... main"
@echo "... IO"
@echo "... game"
@echo "... edit_cache"
@echo "... player"
@echo "... enemy"
@echo "... Battle.o"
@echo "... Battle.i"
@echo "... Battle.s"
@echo "... IO.o"
@echo "... IO.i"
@echo "... IO.s"
@echo "... enemy.o"
@echo "... enemy.i"
@echo "... enemy.s"
@echo "... game.o"
@echo "... game.i"
@echo "... game.s"
@echo "... main.o"
@echo "... main.i"
@echo "... main.s"
@echo "... map.o"
@echo "... map.i"
@echo "... map.s"
@echo "... player.o"
@echo "... player.i"
@echo "... player.s"
.PHONY : help
#=============================================================================
# Special targets to cleanup operation of make.
# Special rule to run CMake to check the build system integrity.
# No rule that depends on this can have commands that come from listfiles
# because they might be regenerated.
cmake_check_build_system:
$(CMAKE_COMMAND) -H$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0
.PHONY : cmake_check_build_system