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Old-skool-game/Project 1 - Miltos
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#include <ncurses.h> | |
#include <stdlib.h> | |
using namespace std; | |
int screenSetup() | |
{ | |
initscr(); | |
mvprintw(0, 28,"Map"); | |
noecho(); | |
refresh(); | |
return 0; | |
} | |
typedef struct Player | |
{ | |
int xPosition; | |
int yPosition; | |
} Player; | |
typedef struct Enemy | |
{ | |
int xPosition; | |
int yPosition; | |
} Enemy; | |
int mapConfig() | |
{ | |
mvprintw(12, 12, "----------"); | |
mvprintw(13, 12, "|........|"); | |
mvprintw(14, 12, "|........|"); | |
mvprintw(15, 12, "|........|"); | |
mvprintw(16, 12, "|........|"); | |
mvprintw(17, 12, "----------"); | |
mvprintw(2, 35, "------------"); | |
mvprintw(3, 35, "|..........|"); | |
mvprintw(4, 35, "|..........|"); | |
mvprintw(5, 35, "|..........|"); | |
mvprintw(6, 35, "|..........|"); | |
mvprintw(7, 35, "------------"); | |
mvprintw(14, 35, "---------------"); | |
mvprintw(15, 35, "|.............|"); | |
mvprintw(16, 35, "|.............|"); | |
mvprintw(17, 35, "|.............|"); | |
mvprintw(18, 35, "|.............|"); | |
mvprintw(19, 35, "|.............|"); | |
mvprintw(20, 35, "|.............|"); | |
mvprintw(21, 35, "|.............|"); | |
mvprintw(22, 35, "|.............|"); | |
mvprintw(23, 35, "---------------"); | |
} | |
Player*playerSetup() | |
{ | |
Player * newPlayer; | |
newPlayer = (Player*)malloc(sizeof(Player)); | |
newPlayer -> xPosition = 15; | |
newPlayer -> yPosition = 16; | |
mvprintw(newPlayer->yPosition, newPlayer->xPosition, "@" ); | |
move(newPlayer->yPosition, newPlayer->xPosition); | |
return newPlayer; | |
} | |
Enemy*enemySetup() | |
{ | |
Enemy * newEnemy; | |
Enemy * newEnemy1; | |
Enemy * newEnemy2; | |
Enemy * newEnemy3; | |
newEnemy = (Enemy*)malloc(sizeof(Enemy)); | |
newEnemy1 = (Enemy*)malloc(sizeof(Enemy)); | |
newEnemy2 = (Enemy*)malloc(sizeof(Enemy)); | |
newEnemy3 = (Enemy*)malloc(sizeof(Enemy)); | |
newEnemy -> xPosition = 15; | |
newEnemy -> yPosition = 13; | |
newEnemy -> xPosition = 14; | |
newEnemy -> yPosition = 15; | |
newEnemy2 -> xPosition = 37; | |
newEnemy2 -> yPosition = 5; | |
newEnemy3 -> xPosition = 38; | |
newEnemy3 -> yPosition = 3; | |
mvprintw(newEnemy->yPosition, newEnemy->xPosition, "X" ); | |
move(newEnemy->yPosition, newEnemy->xPosition); | |
mvprintw(newEnemy1->yPosition, newEnemy1->xPosition, "X" ); | |
move(newEnemy1->yPosition, newEnemy1->xPosition); | |
mvprintw(newEnemy2->yPosition, newEnemy2->xPosition, "X" ); | |
move(newEnemy2->yPosition, newEnemy2->xPosition); | |
mvprintw(newEnemy3->yPosition, newEnemy2->xPosition, "X" ); | |
move(newEnemy3->yPosition, newEnemy3->xPosition); | |
return newEnemy, newEnemy1, newEnemy2, newEnemy3; | |
} | |
int playerMovement(int y, int x, Player * user) | |
{ | |
mvprintw(user->yPosition, user->xPosition, "."); | |
user->yPosition = y; | |
user->xPosition = x; | |
mvprintw(user->yPosition, user->xPosition, "@"); | |
move(user->yPosition, user->xPosition); | |
} | |
int collisionDetection(int newYposition, int newXposition, Player * user) | |
{ | |
int space; | |
switch(mvinch(newYposition, newXposition)) | |
{ | |
case '.': | |
playerMovement(newYposition, newXposition, user); | |
break; | |
default: | |
move(user->yPosition, user->xPosition); | |
break; | |
} | |
} | |
int inputFunction(int input, Player * user) | |
{ | |
int newYposition; | |
int newXposition; | |
switch(input) | |
{ | |
case 'w': | |
case 'W': | |
newYposition = user->yPosition - 1; | |
newXposition = user->xPosition; | |
break; | |
case 's': | |
case 'S': | |
newYposition = user->yPosition + 1; | |
newXposition = user->xPosition; | |
break; | |
case 'a': | |
case 'A': | |
newYposition = user->yPosition; | |
newXposition = user->xPosition - 1; | |
break; | |
case 'd': | |
case 'D': | |
newYposition = user->yPosition; | |
newXposition = user->xPosition + 1; | |
break; | |
default: | |
break; | |
} | |
collisionDetection(newYposition, newXposition, user); | |
} | |
int main(int argc, char ** argv) | |
{ | |
Player * user; | |
int ch; | |
screenSetup(); | |
mapConfig(); | |
user = playerSetup(); | |
enemySetup(); | |
while((ch = getch()) != '1') | |
{ | |
inputFunction(ch, user); | |
} | |
endwin(); | |
return 0; | |
} |