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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MainMenu : MonoBehaviour
{
[SerializeField] string goalkeeperModeScene;
[SerializeField] string shootModeScene;
[SerializeField] string MultipleModesModeScene;
[SerializeField] string mainMenuScene;
public void LoadGoalkeeperModeScene()
{
SceneManager.LoadScene(goalkeeperModeScene, LoadSceneMode.Single);
}
public void LoadshootModeScene()
{
SceneManager.LoadScene(shootModeScene, LoadSceneMode.Single);
}
public void LoadMultipleModesMode()
{
SceneManager.LoadScene(MultipleModesModeScene, LoadSceneMode.Single);
}
public void LoadMainMenuScene()
{
SceneManager.LoadScene(mainMenuScene, LoadSceneMode.Single);
}
}