From 1d3ef9ecaeaabd5eeb9786c4afae68b318d3d06d Mon Sep 17 00:00:00 2001 From: "YingLiang Ma (ac7020)" Date: Mon, 14 Feb 2022 17:25:40 +0000 Subject: [PATCH] update instructions --- Session 7/README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/Session 7/README.md b/Session 7/README.md index 86286a5..b78a905 100644 --- a/Session 7/README.md +++ b/Session 7/README.md @@ -500,6 +500,7 @@ void KeyInputCallback(unsigned char key, int x, int y) ## Add a Room ### This is only for the coursework of developing a pool game. There are three ways to add a room into the scene. + (1)Create a room (basically just a textured cube) in 3DS Max or blender. Then loading it into the OpenGL game. Make sure room is big enough to accommodate the pool table and small enough to fit within the viewing frustum defined by the projection matrix. Make sure the camera is inside the room. The repeatable texture such as wood is a good choice.