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#include "GameManager.h"
GameManager *gameManager = nullptr;
int main(int argc,const char * argv[]) {
const int FPS = 60;
const int frameDelay = 1000 / FPS;
Uint32 frameStart;
int frameTime;
gameManager = new GameManager();
gameManager->init("Cave Crawler", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, false);
while (gameManager->running()) {
frameStart = SDL_GetTicks();
gameManager->handleEvents();
gameManager->update();
gameManager->renderer();
frameTime = SDL_GetTicks() - frameStart;
if (frameDelay > frameTime)
{
SDL_Delay(frameDelay - frameTime);
}
}
gameManager->clean();
return 0;
}