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#ifndef MOB_TYPES_H
#define MOB_TYPES_H
#include <iostream>
#include <string>
#include <cstdlib>
#include <ctime>
class Enemy
{
public:
static int counter;
int id;
std::string name;
bool species;
int rank;
Enemy(std::string _name,bool _species, int _rank)
{
id = counter;
counter += 1;
name = _name;
species = _species;
rank = _rank;
}
void display()
{
std::cout << "A level " << rank << " " << name << std::endl;
}
void attack()
{
std::cout << "A level " << rank << " " << name << " tried to attack" << std::endl;
}
};
int Enemy::counter = 0;
class Wolf : public Enemy
{
private:
bool attacking;
int HP;
int AP;
public:
Wolf(std::string _name, int _rank, bool _attacking)
: Enemy(_name, true, _rank)
{
HP = (_rank * 10) + 10;
AP = _rank + 5;
attacking = _attacking;
}
void attack()
{
if (attacking)
std::cout << name << " attacks!" << std::endl;
else
std::cout << name << " is waiting to attack." << std::endl;
}
void drop()
{
if (species)
std::cout << name << " had died and dropped ITEM: meat" << std::endl;
else
std::cout << name << " had died and dropped ITEM: bones" << std::endl;
}
void display()
{
std::cout << "A";
if (attacking)
std::cout << "n attacking level ";
else
std::cout << " waiting level ";
std::cout << rank << " " << name << " with " << HP << " HP and " << AP << " AP" << std::endl;
}
void battle(Wolf &other)
{
if (attacking && other.attacking)
{
int turn = 1;
srand(time(0));
while ((HP > 0) && (other.HP > 0))
{
int x = (AP + (rand() % 4));
int y = (other.AP + (rand() % 4));
other.HP = other.HP - x;
HP = HP - y;
std::cout << "(TURN: " << turn << ")" << std::endl;
std::cout << name << " deals " << x << " damage to " << other.name << std::endl;
std::cout << other.name << " deals " << y << " damage to " << name << std::endl << " " << std::endl;
turn += 1;
}
if (HP > other.HP)
{
std::cout << name << " is the winner!" << std::endl;
other.drop();
}
else if (HP < other.HP)
{
std::cout << other.name << " is the winner!" << std::endl;
drop();
}
else
std::cout << "It's a draw!" << std::endl;
}
else
std::cout << "The wolves will not fight" << std::endl;
}
};
class Tiger : public Enemy
{
private:
bool attacking;
int HP;
int AP;
public:
Tiger(std::string _name, int _rank, bool _attacking)
: Enemy(_name, true, _rank)
{
HP = (_rank * 12) + 10;
AP = _rank + 15;
attacking = _attacking;
}
void attack()
{
if (attacking)
std::cout << name << " attacks!" << std::endl;
else
std::cout << name << " is waiting to attack." << std::endl;
}
void display()
{
std::cout << "A";
if (attacking)
std::cout << "n attacking level ";
else
std::cout << " waiting level ";
std::cout << rank << " " << name << " with " << HP << " HP and " << AP << " AP" << std::endl;
}
void drop()
{
if (species)
std::cout << name << " had died and dropped ITEM: meat" << std::endl;
else
std::cout << name << " had died and dropped ITEM: bones" << std::endl;
}
};
class Lizard : public Enemy
{
private:
bool attacking;
int HP;
int AP;
public:
Lizard(std::string _name, int _rank, bool _attacking)
: Enemy(_name, false, _rank)
{
HP = (_rank * 5) + 5;
AP = _rank + 1;
attacking = _attacking;
}
void attack()
{
if (attacking)
std::cout << name << " attacks!" << std::endl;
else
std::cout << name << " is waiting to attack." << std::endl;
}
void display()
{
std::cout << "A";
if (attacking)
std::cout << "n attacking level ";
else
std::cout << " waiting level ";
std::cout << rank << " " << name << " with " << HP << " HP and " << AP << " AP" << std::endl;
}
void drop()
{
if (species)
std::cout << name << " had died and dropped ITEM: meat" << std::endl;
else
std::cout << name << " had died and dropped ITEM: bones" << std::endl;
}
};
#endif