Permalink
Cannot retrieve contributors at this time
Name already in use
A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Cave-Crawler/GameS.cpp
Go to fileThis commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
113 lines (98 sloc)
2.08 KB
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "GameH.h" | |
#include <iostream> | |
#include "SDL.h" | |
#include "ObjectH.h" | |
Game::Game() | |
{ | |
} | |
Game::~Game() | |
{ | |
} | |
void Game::init(const char* title, int xpos, int ypos, int width, int height, bool fullscreen) | |
{ | |
//// Sets the Full Screen Mode //// | |
int _flags = 0; | |
if (fullscreen) | |
{ | |
_flags = SDL_WINDOW_FULLSCREEN; | |
} | |
//// Checks if is Everythin running //// | |
if (SDL_Init(SDL_INIT_EVERYTHING) == 0) | |
{ | |
std::cout << "Initializing Subsystems!" << std::endl; | |
window = SDL_CreateWindow(title, xpos, ypos, width, height, _flags); | |
if (window) | |
{ | |
std::cout << "Window Created!" << std::endl; | |
} | |
if (!window) | |
{ | |
std::cout << "Window Closed!" << std::endl; | |
} | |
renderer = SDL_CreateRenderer(window, -1, 0); | |
if (renderer) | |
{ | |
SDL_SetRenderDrawColor(renderer, 200, 24, 43, 0); | |
peppa.setDest(50, 50, 75, 75); | |
peppa.setSource(0, 0, 75, 75); | |
peppa.setImage("peppa.png", renderer); | |
std::cout << "Renderer Created!" << std::endl; | |
} | |
isRunning = true; | |
effect.load("Drum.wav"); | |
} | |
else | |
{ | |
isRunning = false; | |
} | |
} | |
void Game::handleEvents() | |
{ | |
SDL_Event event; | |
SDL_PollEvent(&event); | |
switch (event.type) | |
{ | |
case SDL_QUIT: | |
isRunning = false; | |
std::cout << "Quitting!!!" << std::endl; | |
break; | |
default: | |
break; | |
} | |
////INPUTS//// | |
if (event.type == SDL_KEYDOWN) | |
{ | |
if (event.key.keysym.sym == SDLK_ESCAPE)isRunning = false; | |
if (event.key.keysym.sym == SDLK_o) effect.play(); | |
if (event.key.keysym.sym == SDLK_p) effect.stop(); | |
} | |
SDL_GetMouseState(&mousex, &mousey); | |
////INPUTS//// | |
} | |
void Game::update() | |
{ | |
//// gives the mouse position //// | |
std::cout << mousex << " , " << mousey << std::endl; | |
} | |
void Game::render() | |
{ | |
SDL_RenderClear(renderer); | |
////render things//// | |
draw(peppa); | |
SDL_RenderPresent(renderer); | |
} | |
void Game::clean() | |
{ | |
////Clean Everything//// | |
SDL_DestroyWindow(window); | |
SDL_DestroyRenderer(renderer); | |
SDL_Quit(); | |
std::cout << "Game Cleaned" << std::endl; | |
} | |
//// draw //// | |
void Game::draw(Object o) | |
{ | |
SDL_Rect dest = o.getDest(); | |
SDL_Rect src = o.getSource(); | |
SDL_RenderCopyEx(renderer, o.getTex(), &src, &dest, 0, NULL, SDL_FLIP_NONE); | |
} | |