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Poojith-Patnala-s-Contribution/SQLite3Database
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/* Database using SQLite 3*/ | |
#include <iostream> | |
#include <stdio.h> | |
#include <sqlite3.h> | |
using namespace std; | |
static int createDB (const char* directoryString); | |
static int createTable(const char* directoryString); | |
int main() | |
{ //"C:\gameDatabase" | |
const char* dirString = " c:\\gameDatabase\\PlayerDetails.db"; | |
sqlite3* gameDB; | |
createDB(dirString); | |
createTable(dirString); | |
return 0; | |
} | |
static int createDB(const char* dString) //going to be using sqlite db | |
{ | |
sqlite3* gameDB; | |
int exit = 0; | |
exit = sqlite3_open(dString, &gameDB); //going to use the exit as an int return | |
/*This is going to take the directory string("directoryString") | |
and | |
try to open the database called ("DB") | |
if the database doesn't exist, sqlite it will create it! | |
it will try to find playerDetails and doesnt see it and creates it. */ | |
sqlite3_close(gameDB); | |
return 0; | |
} | |
static int createTable(const char* dString) | |
{ | |
sqlite3* DB; | |
string sql = "CREATE TABLE PlayerDetails (" | |
"ID INTEGER PRIMARY KEY AUTOINCREMENT" | |
"NAME TEXT NOT NULL, " | |
"SURNAME TEXT NOT NULL, " | |
"POKEMON TEXT NOT NULL, " | |
"LEVEL INT NOT NULL);"; | |
try | |
{ | |
int exit = 0; | |
exit = sqlite3_open(dString, &gameDB); | |
char* messaggeError; | |
exit = sqlite3_exec(gameDB, sql.c_str(), NULL, 0, &messaggeError); //CALLBACK COMMAND | |
if (exit != SQLITE_OK) { // THIS CALL BACK COMMAND IS USED HERE, SO IF IT DOESN'T WORK THIS WILL PASS A ERROR. IF ELSE STATEMENT FOR ERROR HANDELLING | |
cerr << "Error Create Table" << endl; | |
sqlite3_free(messaggeError); | |
} | |
else | |
cout << "Table created Successfully" << endl; | |
sqlite3_close(gameDB); | |
} | |
catch (const exception & e) | |
{ | |
cerr << e.what(); | |
} | |
return 0; | |
} |