From 7b465cad2e208dd39f1d1e51cacd9ab4ebfe13b5 Mon Sep 17 00:00:00 2001 From: "Lucian-Danut Moraru (morarul)" Date: Fri, 20 Mar 2020 12:48:26 +0000 Subject: [PATCH] Create b --- b | 207 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 207 insertions(+) create mode 100644 b diff --git a/b b/b new file mode 100644 index 0000000..b2dcc7a --- /dev/null +++ b/b @@ -0,0 +1,207 @@ +#include +#include "Character.h" +#include "Fight.h" +#include "Items.h" +#include "Minigame.h" + + +int main() +{ + cout << " Welcome to Dead Man's Reality " << endl << "To begin, enter your name:"; + string Username; cin >> Username; + string _name; + int hp, at, sp, def; + cout << Username << ", it's time to choose your class." << endl << endl;; + cout << "Warrior(Improved attack and defence <1>" << endl << endl; + cout << "Mage (Improved health and defence) <2>" << endl << endl; + cout << "Assassin (Improved attack and speed) <3>" << endl << endl; + cout << "Which would you choose? "; + int answer; cin >> answer; + system("CLS"); + if(answer==1) + { + _name = "Warrior"; + hp = 150; + def = 30; + at = 20; + sp = 20; + } + if (answer == 2) + { + + _name = "Mage"; + hp = 200; + def = 10; + at = 40; + sp = 20; + } + if (answer == 3) + { + _name = "Assassin"; + hp = 130; + def = 25; + at = 20; + sp = 30; + } + if ((answer != 1 && answer != 2) && answer != 3) + { + throw std::runtime_error("Invalid choice!"); + } + Character Player(_name, hp, at, def, sp); + cout << "Your choice is " << Player << endl; + Player.Stats(); + Character* pointerPlayer = &Player; + Character Zombie("Zombie", 150, 20, 20, 15); + Character Skeleton("Skeleton", 100, 30, 10, 40); + Character Golem("Golem", 200, 40, 50, 10); + + std::vector characterList; + characterList.push_back(Zombie); + characterList.push_back(Skeleton); + characterList.push_back(Golem); + int i; + /* std::cout << "Enter your stage progress:" << std::endl; + std::cin >> i;*/ + i = 0; + cout << "You enter into a dungeon. " << endl; + + while (i < characterList.size()) + { + int number = characterList.size() - i; + cout << number << " enemies alive."<> action; + system("CLS"); + if (action == 1) + { + + std::cout << "You entered into a battle. Choose your action: " << std::endl; + //fight the monster + Character* pointerEnemy = &characterList[i]; + Fight(pointerPlayer, pointerEnemy); + Player.heal(); + //kill him, deconstruct the object of the class + //change the value of i to i+1 + if (Player.dead == true) + { + break; + } + + characterList[i].~Character(); + if (i == 0&&Player.name=="Warrior") + { + Item Sword("Sword", 80, 20, 0, 0); + Item* pSword = &Sword; + Equip(pointerPlayer, pSword); + } + if (i == 0&&Player.name=="Mage") + { + Item Staff("Staff", 80, 20, 0, 0); + Item* pStaff= &Staff; + Equip(pointerPlayer, pStaff); + } + if (i == 0&&Player.name=="Assassin") + { + Item Dagger("Dagger", 80, 20, 0, 0); + Item* pDagger = ‡ + Equip(pointerPlayer, pDagger); + } + if (i == 1&&Player.name=="Warrior") + { + Item Shield("Shield", 50, 5, 20, -5); + Item* pShield = &Shield; + Equip(pointerPlayer, pShield); + } + if (i == 1 && Player.name == "Mage") + { + Item Robe("Robe", 50, 5, 20, -5); + Item* pRobe = &Robe; + Equip(pointerPlayer, pRobe); + } + if (i == 1 && Player.name == "Assassin") + { + Item Cloak("Cloak", 50, 5, 20, -5); + Item* pCloak = &Cloak; + Equip(pointerPlayer, pCloak); + } + if (i == 2 && Player.name == "Warrior") + { + Item Armor("Armor", 70, 20, 30, 40); + Item* pArmor = &Armor; + Equip(pointerPlayer, pArmor); + } + if (i == 2 && Player.name == "Mage") + { + Item Spellbook("Spellbook", 70, 20, 30, 40); + Item* pSpellbook = &Spellbook; + Equip(pointerPlayer, pSpellbook); + } + if (i == 2 && Player.name == "Assassin") + { + Item Bow("Bow", 70, 20, 30, 40); + Item* pBow = &Bow; + Equip(pointerPlayer, pBow); + } + Player.get_inventory(); + Player.Stats(); + i++; + if (i == 2) + { + Minigame(); + if(minigamePassed==true) + { + Item Special_item("Undead's Slayer", 70, 20, 30, 40); + Item* pSpecial = &Special_item; + Equip(pointerPlayer, pSpecial); + } + } + } + if (action == 2 && i != characterList.size() - 1) + { + + //run from the enemy + std::cout << "You ran from the enemy!" << std::endl; + //change the value of the current enemy with the next one + Character aux; + aux = characterList[i]; + characterList[i] = characterList[i + 1]; + characterList[i + 1] = aux; + + + } + if (action != 1 && action != 2) + { + throw std::runtime_error("Invalid choice!"); + + } + } + if (Player.dead == false) + { + std::cout << "You destoryed all the enemies, the boss will appear soon." << std::endl; + cout << "The boss has been summoned." << endl; + } + Character Boss("Dead Man Master", 400, 50, 60, 20); + Character* pointerBoss = &Boss; + Fight(pointerPlayer, pointerBoss); + + + if(Player.dead==false) + { + Item Blade("Dad Man's Blade", 70, 100, 30, 40); + Item* pBlade = &Blade; + Equip(pointerPlayer, pBlade); + std::cout << "You finished the game! Good job." << std::endl; + } +}