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#include <iostream>
#include <string>
#include <vector>
using namespace std;
class Item
{
public:
string name;
int weight;
int value;
Item(string n, int w, int v) : name(n), value(v), weight(w) {}
virtual void print(void) {}
};
class Weapon : public Item
{
public:
int damage;
Weapon(int d, string n, int w, int v) :damage(d), Item(n, w, v) {}
void print(void) {std::cout << "\t" "\e[1m" "---" << name << "---" "\n" << "\e[0m" "Weight: " << weight << "\n" << "Value: " << value << "\n" << "Damge: " << damage << "\n" << "\n" << endl; }
};
class Weapon1 : public Item
{
public:
int damage;
Weapon1(int d, string n, int w, int v) :damage(d), Item(n, w, v) {}
void print(void) {std::cout << "\t" "\e[1m" "---" << name << "---" "\n" << "\e[0m" "Weight: " << weight << "\n" << "Value: " << value << "\n" << "Damge: " << damage << "\n" << "\n" << endl; }
};
class Weapon2 : public Item
{
public:
int damage;
Weapon2(int d, string n, int w, int v) :damage(d), Item(n, w, v) {}
void print(void) {std::cout << "\t" "\e[1m" "---" << name << "---" "\n" << "\e[0m" "Weight: " << weight << "\n" << "Value: " << value << "\n" << "Damge: " << damage << "\n" << "\n" << endl; }
};
class Weapon3 : public Item
{
public:
int damage;
Weapon3(int d, string n, int w, int v) :damage(d), Item(n, w, v) {}
void print(void) {std::cout << "\t" "\e[1m" "---" << name << "---" "\n" << "\e[0m" "Weight: " << weight << "\n" << "Value: " << value << "\n" << "Damge: " << damage << "\n" << "\n" << endl; }
};
class Armor : public Item
{
public:
int armour;
Armor(int p, string n, int w, int v) :armour(p), Item(n,w,v) {};
void print(void) { std::cout << "\t" "\e[1m" "---" << name << "---" "\n" << "\e[0m" "Weight: " << weight << "\n" << "Value: " << value << "\n" << "Protection: " << armour << "\n" << "\n" << endl; }
};
class Armor1 : public Item
{
public:
int armour;
Armor1(int p, string n, int w, int v) :armour(p), Item(n,w,v) {};
void print(void) { std::cout << "\t" "\e[1m" "---" << name << "---" "\n" << "\e[0m" "Weight: " << weight << "\n" << "Value: " << value << "\n" << "Protection: " << armour << "\n" << "\n" << endl; }
};
class Armor2 : public Item
{
public:
int armour;
Armor2(int p, string n, int w, int v) :armour(p), Item(n,w,v) {};
void print(void) { std::cout << "\t" "\e[1m" "---" << name << "---" "\n" << "\e[0m" "Weight: " << weight << "\n" << "Value: " << value << "\n" << "Protection: " << armour << "\n" << "\n" << endl; }
};
class Heals : public Item
{
public:
int heals;
Heals(int p, string n, int w, int v) :heals(p), Item(n,w,v) {};
void print(void) { std::cout << "\t" "\e[1m" "---" << name << "---" "\n" << "\e[0m" "Weight: " << weight << "\n" << "Value: " << value << "\n" << "Health Gain: " << heals << "\n" << "\n" << endl; }
};
class Inventory
{
public:
vector<Item*> items;
};
int main(void)
{
Inventory myInventory;
Item *myWeapon = new Weapon(25, "Phaser", 2, 1);
Item *myWeapon1 = new Weapon(50, "Laser Rifle", 2, 30);
Item *myWeapon2 = new Weapon(100, "Plasma Blaster", 5, 100);
Item *myWeapon3 = new Weapon(300, "xX-Death Ray-Xx", 10, 500);
Item *myArmor = new Armor(50, "ARMOUR PLATE", 0, 10);
Item *myArmor1 = new Armor(50, "HELMET", 0, 10);
Item *myArmor2 = new Armor(250, "Praetor Suit", 0, 200);
Item *myHeals = new Heals(50, "Medical Syringe", 1, 10);
myInventory.items.push_back(myWeapon);
myInventory.items.push_back(myWeapon1);
myInventory.items.push_back(myWeapon2);
myInventory.items.push_back(myWeapon3);
myInventory.items.push_back(myArmor);
myInventory.items.push_back(myArmor1);
myInventory.items.push_back(myArmor2);
myInventory.items.push_back(myHeals);
for (int i = 0; i < myInventory.items.size(); i++)
myInventory.items[i]->print();
for (int i = 0; i < myInventory.items.size(); i++)
delete myInventory.items[i];
return 0;
}