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RogueLegends/Player.cpp
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#include "Player.h" | |
#include <random> | |
#include <ctime> | |
#include <iostream> | |
#include <Windows.h> | |
using namespace std; | |
//initializes player position to zero | |
Player::Player() { | |
_x = 0; | |
_y = 0; | |
} | |
//initializes the player with stats/properties | |
void Player::init(int level, int health, int attack, int defense, int experience) { | |
_level = level; | |
_health = health; | |
_attack = attack; | |
_defense = defense; | |
_experience = experience; | |
} | |
//Player attack | |
int Player::attack() { | |
static default_random_engine randomEngine(time(NULL)); //random number generator, static only generates 1 time | |
uniform_int_distribution <int>attackNumber(0, _attack); | |
return attackNumber(randomEngine); | |
} | |
//sets the position of the player | |
void Player::setPosition(int x, int y) { | |
_x = x; | |
_y = y; | |
} | |
//gets the position of the player using reference variables | |
void Player::getPosition(int &x, int &y) { | |
x = _x; | |
y = _y; | |
} | |
//add experience | |
void Player::addExPoints(int experiencePts) { | |
_experience = _experience + experiencePts; | |
//level up | |
while (_experience > 100) { | |
cout << "You just leveled up! Congratulations!" << endl; | |
_experience = _experience - 100; | |
_attack = _attack + 10; | |
_defense = _defense + 5; | |
_health = _health + 10; | |
_level++; | |
system("pause"); | |
} | |
} | |
int Player::dmgTaken(int attack) { | |
attack = attack - _defense; | |
if (attack > 0) { | |
_health = _health - attack; | |
//check if player dies | |
if (_health <= 0) { | |
return 1; | |
} | |
} | |
return 0; | |
} | |