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#pragma once
#include "GameObject.h"
#include "Player.h"
class SphereCollider : public GameObject
{
private:
public:
float radius;
CR217::CRVec3 position;
SphereCollider();
void Draw();
void Update(float);
bool collision;
CR217::CRVec3 distance;
SphereCollider(float radius, CR217::CRVec3 position);
~SphereCollider();
};