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Tactics/character.hh
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#include <iostream> | |
//#include "cNames.cpp" | |
#include <string> | |
#include <time.h> | |
using namespace std; | |
/* Creates a class for characters in the game. */ | |
class Character | |
{ | |
/* public attributes */ | |
public: | |
static int numCharacters; | |
string name; | |
int dmg, def, hp, maxHp, stm, gold, xCo, yCo; | |
Character(); | |
void sayStats(); | |
int Stamina(int val); | |
int changeDmg(int val); | |
int changeDef(int val); | |
int changeGold(int val); | |
int health(int val); | |
int healthMax(int val); | |
int movement(int pos, int move); | |
void nextTurn(); | |
int direction(int max); | |
}; |