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// A Total of 50 different Monster Cards with different names
// Five different attributes that all cards will have
// A base bonus of ten per race with "high in" attribute
// The numbers will range from 1-50
// Twenty Points added to score per win in each round
#include <iostream>
//#include "libsqlite.hpp"
#include map
#include interator
using namespace std;
// Names
// Attributes
int main()
{
1. Malice
2. Might
3. Intelligence
4. Agility
5. Defense
Goblins; (Parent_ID)
// Has high Agility Attribute
>>> Infant_Gob (Title)
Attributes;
{
1. Malice(2)
2. Might(5)
3. Intelligence(1)
4. Agility(20)
5. Defense(3)
}
>>> Empowered_Infant_Gob (Title)
Attributes;
{
1. Malice(4)
2. Might(15)
3. Intelligence(2)
4. Agility(18)
5. Defense(13)
}
>>> Junior_Goblin (Title)
Attributes;
{
1. Malice(3)
2. Might(10)
3. Intelligence(4)
4. Agility(19)
5. Defense(6)
}
>>> Empowered_Junior_Goblin (Title)
Attributes;
{
1. Malice(2)
2. Might(5)
3. Intelligence(1)
4. Agility(20)
5. Defense(3)
}
>>> Shamcaster Goblin (Title)
Attributes;
{
1. Malice(8)
2. Might(2)
3. Intelligence(15)
4. Agility(15)
5. Defense(5)
}
>>> Witchdoctor_Goblin (Title)
Attributes;
{
1. Malice(9)
2. Might(3)
3. Intelligence(20)
4. Agility(17)
5. Defense(7)
}
>>> Senior_Goblin (Title)
Attributes;
{
1. Malice(11)
2. Might(7)
3. Intelligence(1)
4. Agility(20)
5. Defense(13)
}
>>> Empowered_Senior_Goblin (Title)
Attributes;
{
1. Malice(12)
2. Might(8)
3. Intelligence(7)
4. Agility(27)
5. Defense(15)
}
>>> Sai_Pickpockter (Title) {Vice Goblin}
Attributes;
{
1. Malice(1)
2. Might(19)
3. Intelligence(13)
4. Agility(40)
5. Defense(9)
}
>>> Ibuki_Deaddust (Title) {Leader Gob}
Attributes;
{
1. Malice(32)
2. Might(25)
3. Intelligence(11)
4. Agility(50)
5. Defense(19)
}
Ogres; (Parent_ID)
//Has high Defense Attribute
>>> Baby_Ogre (Title)
Attributes;
{
1. Malice(4)
2. Might(6)
3. Intelligence(1)
4. Agility(7)
5. Defense(10)
}
>>> Enraged_Baby_Ogre (Title)
Attributes;
{
1. Malice(6)
2. Might(8)
3. Intelligence(2)
4. Agility(8)
5. Defense(12)
}
>>> Homunculi_Ogre (Title)
Attributes;
{
1. Malice(11)
2. Might(10)
3. Intelligence(17)
4. Agility(18)
5. Defense(12)
}
>>> Enraged_Homunculi_Ogre (Title)
Attributes;
{
1. Malice(13)
2. Might(11)
3. Intelligence(14)
4. Agility(12)
5. Defense(15)
}
>>> Brute_Ogre (Title)
Attributes;
{
1. Malice(18)
2. Might(21)
3. Intelligence(9)
4. Agility(7)
5. Defense(19)
}
>>> Enraged_Brute_Ogre (Title)
Attributes;
{
1. Malice(20)
2. Might(23)
3. Intelligence(6)
4. Agility(9)
5. Defense(28)
}
>>> Entranced_Ogre (Title)
Attributes;
{
1. Malice(11)
2. Might(8)
3. Intelligence(16)
4. Agility(12)
5. Defense(15)
}
>>> Enlightened_Ogre (Title)
Attributes;
{
1. Malice(3)
2. Might(4)
3. Intelligence(24)
4. Agility(20)
5. Defense(17)
}
>>> Grink_Wolfbeast (Title) {Second in Command}
Attributes;
{
1. Malice(27)
2. Might(12)
3. Intelligence(19)
4. Agility(18)
5. Defense(39)
}
>>> Jiklan_Thunderhammer (Title) {Chief Ogre}
Attributes;
{
1. Malice(24)
2. Might(29)
3. Intelligence(21)
4. Agility(11)
5. Defense(50)
}
Undead; (Parent_ID)
// Has high Malice Attribute
>>> Skeleton (Title)
Attributes;
{
1. Malice(15)
2. Might(10)
3. Intelligence(2)
4. Agility(7)
5. Defense(6)
}
>>> Awakened_Skeleton (Title)
Attributes;
{
1. Malice(14)
2. Might(7)
3. Intelligence(6)
4. Agility(9)
5. Defense(5)
}
>>> Undead_Dragon (Title)
Attributes;
{
1. Malice(30)
2. Might(12)
3. Intelligence(20)
4. Agility(29)
5. Defense(18)
}
>>> Double_headed_Undead_Dragon (Title)
Attributes;
{
1. Malice(35)
2. Might(15)
3. Intelligence(25)
4. Agility(26)
5. Defense(20)
}
>>> Wraith (Title)
Attributes;
{
1. Malice(14)
2. Might(5)
3. Intelligence(26)
4. Agility(7)
5. Defense(3)
}
>>> Litch (Title)
Attributes;
{
1. Malice(13)
2. Might(3)
3. Intelligence(30)
4. Agility(9)
5. Defense(2)
}
>>> Soul_Stealing_Zombie (Title)
Attributes;
{
1. Malice(20)
2. Might(16)
3. Intelligence(3)
4. Agility(10)
5. Defense(11)
}
>>> Undead_Hound (Title)
Attributes;
{
1. Malice(27)
2. Might(22)
3. Intelligence(4)
4. Agility(17)
5. Defense(9)
}
>>> Thane_Nightbiter_{Traveller} (Title)
Attributes;
{
1. Malice(44)
2. Might(19)
3. Intelligence(27)
4. Agility(25)
5. Defense(20)
}
>>> Grim_{Host} (Title)
Attributes;
{
1. Malice(48)
2. Might(23)
3. Intelligence(28)
4. Agility(23)
5. Defense(18)
}
Spriggans; (Parent_ID)
// Has high Intelligence Attribute
>>> Bean_Sprout (Title)
Attributes;
{
1. Malice(3)
2. Might(5)
3. Intelligence(10)
4. Agility(9)
5. Defense(5)
}
>>> Entangled_Bean_Sprout (Title)
Attributes;
{
1. Malice(2)
2. Might(6)
3. Intelligence(11)
4. Agility(7)
5. Defense(6)
}
>>> Toxic_Vine (Title)
Attributes;
{
1. Malice(9)
2. Might(8)
3. Intelligence(17)
4. Agility(13)
5. Defense(10)
}
>>> Entangled_Toxic_Vine (Title)
Attributes;
{
1. Malice(4)
2. Might(8)
3. Intelligence(15)
4. Agility(11)
5. Defense(15)
}
>>> Deathly_Amazonian (Title)
Attributes;
{
1. Malice(1)
2. Might(11)
3. Intelligence(21)
4. Agility(16)
5. Defense(4)
}
>>> Entangled_Amazonian (Title)
Attributes;
{
1. Malice(2)
2. Might(10)
3. Intelligence(19)
4. Agility(14)
5. Defense(8)
}
>>> Mystical_Yggdrasil (Title)
Attributes;
{
1. Malice(12)
2. Might(3)
3. Intelligence(33)
4. Agility(12)
5. Defense(13)
}
>>> Arch_Angel_Mirage (Title)
Attributes;
{
1. Malice(11)
2. Might(2)
3. Intelligence(36)
4. Agility(8)
5. Defense(22)
}
>>> Erdor_Duskfruit (Title) {Nemesis}
Attributes;
{
1. Malice(11)
2. Might(10)
3. Intelligence(47)
4. Agility(16)
5. Defense(11)
}
>>> Teki_SilentMist (Title) {The Oath}
Attributes;
{
1. Malice(15)
2. Might(15)
3. Intelligence(50)
4. Agility(18)
5. Defense(9)
}
Demons; (Parent_ID)
// Has high Might Attribute
>>> Imp (Title)
Attributes;
{
1. Malice(8)
2. Might(10)
3. Intelligence(5)
4. Agility(12)
5. Defense(9)
}
>>> Crazed_Imp (Title)
Attributes;
{
1. Malice(10)
2. Might(14)
3. Intelligence(4)
4. Agility(10)
5. Defense(11)
}
>>> Gargoyle (Title)
Attributes;
{
1. Malice(8)
2. Might(12)
3. Intelligence(11)
4. Agility(15)
5. Defense(9)
}
>>> Distorted_Gargoyle (Title)
Attributes;
{
1. Malice(12)
2. Might(15)
3. Intelligence(1)
4. Agility(13)
5. Defense(11)
}
>>> Demi_human (Title)
Attributes;
{
1. Malice(16)
2. Might(20)
3. Intelligence(17)
4. Agility(9)
5. Defense(14)
}
>>> Devoured_human_shell (Title)
Attributes;
{
1. Malice(17)
2. Might(27)
3. Intelligence(14)
4. Agility(7)
5. Defense(16)
}
>>> Agares (Title)
Attributes;
{
1. Malice(22)
2. Might(31)
3. Intelligence(6)
4. Agility(20)
5. Defense(10)
}
>>> Beelzebub (Title)
Attributes;
{
1. Malice(19)
2. Might(37)
3. Intelligence(21)
4. Agility(11)
5. Defense(13)
}
>>> Rebirthed_Erdor_Duskfruit (Title) {Arch_Nemesis}
Attributes;
{
1. Malice(24)
2. Might(42)
3. Intelligence(32)
4. Agility(6)
5. Defense(19)
}
>>> Zero (Title) {Demon Lord}
Attributes;
{
1. Malice(2)
2. Might(50)
3. Intelligence(22)
4. Agility(23)
5. Defense(32)
}
}