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GroupD2/BrickBreaker.cpp
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//brick destroyer game | |
//Rnavick | |
#include <windows.h> | |
#include <iostream> | |
#include <conio.h> | |
#include <thread> | |
#include <cmath> | |
#include <time.h> | |
using namespace std; | |
int onPlay = 1; | |
const int W = 50; //game field size | |
const int H = 20; | |
int score; | |
int board[100][100]; | |
enum eDirection { STOP = 0, LEFT, RIGHT}; //movement | |
eDirection dir; | |
void gotoXY(int x, int y) | |
{ | |
COORD coord; | |
coord.X = x; | |
coord.Y = y; | |
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); | |
} | |
void resetboard() { | |
for (int j = 0; j<H; j++) { | |
for (int i = 0; i<W; i++) { | |
board[i][j] = 0; | |
} | |
} | |
} | |
void drawPoint(int x, int y, int value) { | |
board[x][y] = value; | |
} | |
void erasePoint(int x, int y) { | |
board[x][y] = 0; | |
} | |
void drawBorder() { | |
for (int i = 0; i<W; i++) { drawPoint(i, 0, 1); } | |
for (int i = 0; i<W; i++) { drawPoint(i, H - 1, 1); } | |
for (int j = 0; j<H; j++) { drawPoint(0, j, 1); } | |
for (int j = 0; j<H; j++) { drawPoint(W - 1, j, 1); } | |
} | |
//BALL CLASS | |
class ball { | |
public: | |
int x, y; | |
int speedX, speedY; | |
ball() { | |
x = 5; | |
y = 5; | |
speedX = 1; | |
speedY = -1; | |
} | |
void draw() { | |
drawPoint(x, y, 3); | |
} | |
void move() { | |
if (board[x][y] == 3) { | |
erasePoint(this->x, this->y); | |
} | |
this->x = this->x + speedX; | |
this->y = this->y + speedY; | |
if (board[x][y] == 0) { | |
drawPoint(x, y, 3); | |
} | |
} | |
void checkbounce() { | |
if (x >= W - 1) { speedX = -1 * speedX; } | |
if (x <= 0) { speedX = -1 * speedX; } | |
if (y <= 0) { speedY = -1 * speedY; } | |
if (y >= H - 1) { speedY = -1 * speedY; } | |
if (board[x][y] == 4) { speedY = -1 * speedY; } | |
} | |
void checkcollision() { | |
if (board[this->x][this->y] == 2) { | |
erasePoint(this->x, this->y); | |
//////////////////////////// | |
if (board[x - 1][y] == 0) { speedX = -1; } | |
if (board[x + 1][y] == 0) { speedX = 1; } | |
if (board[x][y + 1] == 0) { speedY = 1; } | |
if (board[x][y - 1] == 0) { speedY = -1; } | |
//////////////////////////// | |
if (board[x - 1][y + 1] == 0) { speedY = -1 * speedY; speedX = -1 * speedX; } | |
if (board[x + 1][y + 1] == 0) { speedY = -1 * speedY; speedX = -1 * speedX; } | |
if (board[x + 1][y - 1] == 0) { speedY = -1 * speedY; speedX = -1 * speedX; } | |
if (board[x - 1][y - 1] == 0) { speedY = -1 * speedY; speedX = -1 * speedX; } | |
score += 10; | |
} | |
} | |
void checkbound(int &onplay, int &lose) { | |
if (this->y >= H - 1) { | |
onplay = 0; | |
lose = 1; | |
} | |
} | |
}; | |
//BRICKS | |
class bricks { | |
public: | |
void init(int startX, int startY) { | |
for (int j = 0; j < H; j++) { | |
for (int i = 0; i < W; i++) { | |
if (i >= startX & i < W - startX & j >= startY & j < startY + 4) { board[i][j] = 2; } | |
} | |
} | |
} | |
void vanish(int x, int y) { | |
board[x][y] = 0; | |
} | |
int x, y, stat; | |
void draw() { | |
drawPoint(x, y, 2); | |
} | |
}; | |
// Cursor/Player/Pad/Plate, whatever :D | |
class pad { | |
public: | |
int x; //Position of the pad | |
int length; | |
void init() { | |
this->x = 12; | |
this->length = 16; | |
for (int i = this->x; i<this->x + this->length; i++) { drawPoint(i, H - 2, 4); } | |
} | |
void moveL() { | |
x--; | |
if (x<1) { x = 1; } | |
for (int i = 1; i<x; i++) { drawPoint(i, H - 2, 0); } | |
for (int i = x; i<x + length; i++) { drawPoint(i, H - 2, 4); } | |
for (int i = x + length; i<W - 1; i++) { drawPoint(i, H - 2, 0); } | |
} | |
void moveR() { | |
x++; | |
if (x>W - 2) { x = W - 2; } | |
for (int i = 1; i<x; i++) { drawPoint(i, H - 2, 0); } | |
for (int i = x; i<x + length; i++) { drawPoint(i, H - 2, 4); } | |
for (int i = x + length; i<W - 1; i++) { drawPoint(i, H - 2, 0); } | |
} | |
}myPad; | |
void listenInput() { | |
int k[9] = { 13,32,36,37,38, 39, 40,41,42 }; | |
int i = 0; | |
while (1) | |
{ | |
for (int n = 0; n<9; n++) | |
{ | |
i = k[n]; | |
if (GetAsyncKeyState(i) == -32767) | |
{ | |
if (i == 32) | |
{ | |
onPlay = 0; | |
} | |
if (i == 37) | |
{ | |
myPad.moveL(); | |
} | |
else if (i == 39) | |
{ | |
myPad.moveR(); | |
} | |
} | |
} | |
} | |
} | |
/*void Input() { | |
if (_kbhit()) { | |
switch (_getch()) { | |
case 'a': | |
dir = LEFT; | |
break; | |
case 'd': | |
dir = RIGHT; | |
break; | |
} | |
} | |
}*/ | |
//////////////////// | |
bricks myBrks; | |
ball myBall; | |
void startGame() { | |
int lose = 0; | |
system("cls"); | |
score = 0; | |
onPlay = 1; | |
resetboard(); | |
drawBorder(); | |
myPad.init(); | |
myBall = ball(); | |
myBall.draw(); | |
myBrks.init(7, 4); | |
while (onPlay) { | |
myBall.move(); | |
myBall.checkbounce(); | |
myBall.checkcollision(); | |
myBall.checkbound(onPlay, lose); | |
for (int j = 0; j < H; j++) { | |
for (int i = 0; i < W; i++) { | |
gotoXY(i, j); | |
if (board[i][j] == 1) { cout << "8"; } | |
else if (board[i][j] == 2) { cout << "0"; } | |
else if (board[i][j] == 3) { cout << "0"; } | |
else if (board[i][j] == 4) { cout << "0"; } | |
else { cout << " "; } | |
} | |
} | |
gotoXY(65, 4); | |
cout << "SCORE:" << score; | |
} | |
} | |
// | |
int main() { | |
thread second(listenInput); | |
Input(); | |
startGame(); | |
second.detach(); | |
return 0; | |
} |