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#include <map>
using namespace std;
class Catterr
{
public:
Catterr();
~Catterr();
int level;
int strength = 12;
int agility = 40;
int hp = 90;
int stamina = 100;
string weakness = "water";
string type = "earth";
map<int, string> ability1 = { { "name","Scratch" },{ "damage","10" },{ "stamina","0" } };
map<int, string> ability2 = { { "name","Meow" },{ "damage","25" },{ "stamina","5" } };
map<int, string> ability3 = { { "name","Tail Whack" },{ "damage","50" },{ "stamina","35" } };
};