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#include "RandomGenerating.h"
#include <iostream>
#include <stdlib.h>
#include <stdio.h>
#include "save.cpp"
using namespace std;
int combat(int& health, int strength, int itembonus, int enemedefense)
{
int damage;
int damagetoenemy;
damage = RNG() + itembonus + strength+ takeWeapon (1);
damagetoenemy = damage - enemedefense;
if (1 <= damagetoenemy && 10 > damagetoenemy)
{
cout << "You've done " << damage << " damage to the enemy, but because of his defense he took " << damagetoenemy << " damage" << endl;
}
else if (damagetoenemy <= 0)
{
cout << "You did " << damage << "to the enemy but because of his defense he took no damage "<< endl;
}
else if (damagetoenemy >= 10)
{
cout << "Holy Shit you did " << damage << " damage and his defense bearly managed to protect him and he took " << damagetoenemy << " damage, He growls in anger" << endl;
}
if (damagetoenemy >= 0)
{
health = health - damagetoenemy;
}
return damagetoenemy;
}
int combat2(int& health, int strength, int itembonus, int characterdefense)
{
int damage;
int damagetocharacter;
damage = RNG() + itembonus + strength ;
damagetocharacter = damage - characterdefense- takeArmour(1) ;
if (1 <= damagetocharacter && 10 > damagetocharacter)
{
cout << "Enemy did " << damage << " damage to you, but because of your defense you took " << damagetocharacter << " damage" << endl;
}
else if (damagetocharacter <= 0)
{
cout << "Enemy did " << damage << " damage to you but because of your defense you took no damage "<< damagetocharacter <<endl;
}
else if (damagetocharacter >= 10)
{
cout << "Holy Shit they did " << damage << " damage and your defense barely managed to protect you and you took " << damagetocharacter << " damage"<< endl;
}
if (damagetocharacter >= 0 )
{
health = health - damagetocharacter;
}
return damagetocharacter;
}