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inventory option (sword, bow, arrows, axe, spear)
no guns cos old school
introduce new characters/mentors
introduce fighting scenario against goblins/goblin king
create the option for the user to select different weapons in a fight
allow user to find new items
experience 1 death
create weapons
fast travel option?
For part one, a friend of his name arthur dies if he chooses to save the infant. Arthur will be mentioned in the backstory before the game starts.
Backstory ideas:
Character is a warrior (obviously)
He grew up with his best friend arthur
He was chosen over Arthur to go and fight
He's been away for a while on a mission of some sort
He comes back to the village and it met by the town chief.
That's when the Goblins attack and the story of our game begins begins.
Arthur either dies or lives//still learns sacred arts of magic
Meets the hero later on
"""All i have off the top of my head for now. Feel free to add as you like. We'll discuss in class :)"""