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Text-Game/Monster.h
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//monster.h | |
#ifndef Monster_n //header guards | |
#define Monster_h | |
#include <iostream> | |
using namespace std; | |
#include "character.h" | |
#include "main.h" | |
class Monster | |
{ | |
public: | |
string name; | |
short health; | |
short damage; | |
Monster(string newNane, int newHealth, int newDamage); | |
void attack(Character&); | |
}; | |
#endif | |