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#include "mainCombat.h"
Character mainCombat(int luck, int pAtk, int mAtk, int con, Character character, int dex, int lvl){
Monster wolf = createWolf();
string choice;
string choiceS;
int hit;
int damageDealt;
int totalDefense;
int damageReceived;
int atk;
int ch;
int position = 0;
array<int, 3> infoW = wolf.giveInfo();
vector<string> skills;
array<int, 2> skillInfo;
vector<string> passives;
while(wolf.hp > 0){
erase();
character.showStats();
mvprintw(LINES/2 - 6,(COLS-strlen("Enemy info: "))/2,"%s","Enemy info: ");
mvprintw(LINES/2 - 5,(COLS-strlen("Monster: wolf"))/2,"%s","Monster: wolf");
mvprintw(LINES/2 - 4,(COLS-strlen(("Level: " + to_string(infoW[0])).c_str()))/2,"%s",("Level: " + to_string(infoW[0])).c_str());
mvprintw(LINES/2 - 3,(COLS-strlen(("Attack: " + to_string(infoW[1])).c_str()))/2,"%s",("Attack: " + to_string(infoW[1])).c_str());
mvprintw(LINES/2 - 2,(COLS-strlen(("Health: " + to_string(infoW[2])).c_str()))/2,"%s",("Health: " + to_string(infoW[2])).c_str());
mvprintw(LINES/2 - 1,(COLS-strlen(("Defence: " + to_string(wolf.giveDef())).c_str()))/2,"%s",("Defence: " + to_string(wolf.giveDef())).c_str());
mvprintw(LINES/2,(COLS-strlen("Attack"))/2,"%s", "Attack");
mvprintw(LINES/2 + 1,(COLS-strlen("Item"))/2,"%s", "Item");
mvprintw(LINES/2 + 2,(COLS-strlen("Run"))/2,"%s", "Run");
mvprintw((LINES/2 + position), COLS/2 - 8, ">");
mvprintw((LINES/2 + position), COLS/2 + 7, "<");
refresh();
ch = getch();
if(ch == KEY_UP && position <= 2 && position > 0){
position--;
}
else if(ch == KEY_DOWN && position < 2 && position >= 0){
position++;
}
if(ch == SPACEBAR && position == 0){
skills = character.getSkills();
while(1){
erase();
for( int i = 0; i < skills.size();i++){
mvprintw(LINES/2 + i,(COLS-strlen(skills[i].c_str()))/2,"%s", skills[i].c_str());
}
mvprintw(LINES/2 + skills.size(),(COLS-strlen("Back"))/2,"%s", "Back");
mvprintw((LINES/2 + position), COLS/2 - 8, ">");
mvprintw((LINES/2 + position), COLS/2 + 7, "<");
refresh();
ch = getch();
if(ch == KEY_UP && position <= skills.size() && position > 0){
position--;
}
else if(ch == KEY_DOWN && position < skills.size() && position >= 0){
position++;
}
if (ch == SPACEBAR && position == 0){
if (skills[0] == "slash"){
passives = character.getPassives();
skillInfo = character.slash();
character.update();
atk = pAtk * skillInfo[0];
hit = landHit(luck);
damageDealt = playerAttackDamage(atk, hit);
wolf.takeDamage(damageDealt);
totalDefense = playerDefense(con, 0);
if(passives[0] == "tough skin"){
totalDefense = totalDefense + 0.1;
if(totalDefense >= 1){
totalDefense = 1;
}
}
damageReceived = infoW[1] * (1 - totalDefense);
int deadCharacter = character.takeDamage(damageReceived);
if (deadCharacter == 1){
return character;
}
break;
}
else{
passives = character.getPassives();
skillInfo = character.fireball();
character.update();
if(skillInfo[1] == 0){
erase();
mvprintw(LINES/2,(COLS-strlen("You attack with your fists"))/2,"%s", "You attack with your fists");
refresh();
getch();
atk = pAtk;
}
else{
atk = mAtk * skillInfo[0];
}
hit = landHit(luck);
damageDealt = playerAttackDamage(atk, hit);
wolf.takeDamage(damageDealt);
totalDefense = playerDefense(con, 0);
damageReceived = infoW[1] * (1 - totalDefense);
int deadCharacter = character.takeDamage(damageReceived);
if (deadCharacter == 1){
return character;
}
break;
}
}
else if(ch == SPACEBAR && position == skills.size()){
break;
}
}
}
else if (ch == SPACEBAR && position == 1){
erase();
mvprintw(LINES/2,(COLS-strlen("No items available"))/2,"%s", "No items available");
refresh();
getch();
}
else if (ch == SPACEBAR && position == 2){
srand ( time(NULL) );
int lvlDif = abs(wolf.lvl - lvl);
if ( dex >= ((rand() % dex) + lvlDif)){
erase();
mvprintw(LINES/2,(COLS-strlen("You escaped"))/2,"%s", "You escaped");
refresh();
getch();
return character;
}
erase();
mvprintw(LINES/2,(COLS-strlen("You couldn't escape"))/2,"%s", "You couldn't escape");
refresh();
getch();
character.update();
totalDefense = playerDefense(con, 0);
damageReceived = infoW[1] * (1 - totalDefense);
int deadCharacter = character.takeDamage(damageReceived);
if (deadCharacter == 1){
return character;
}
}
}
erase();
mvprintw(LINES/2,(COLS-strlen("Wolf has died"))/2,"%s", "Wolf has died");
refresh();
character.updateExp(wolf.expGiven, wolf.lvl);
return character;
}