Permalink
Cannot retrieve contributors at this time
Name already in use
A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Text-based-Game/equipment.cpp
Go to fileThis commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
152 lines (138 sloc)
3.52 KB
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "equipment.h" | |
void Equipment::randomRarity(){ | |
srand (time(NULL)); | |
int randomR = (rand() % 100) + 1; | |
if(randomR < 40){ | |
rarity = "common"; | |
} | |
else if(randomR >= 40 && randomR < 60){ | |
rarity = "uncommon"; | |
} | |
else if(randomR >=60 && randomR < 75){ | |
rarity = "rare"; | |
} | |
else if(randomR >=75 && randomR < 90){ | |
rarity = "epic"; | |
} | |
else{ | |
rarity = "legendary"; | |
} | |
} | |
void Equipment::bonusStats(){ | |
int randomStat; | |
if(rarity == "uncommon"){ | |
srand (time(NULL)); | |
randomStat = (rand() % 5); | |
stats[randomStat] += 3; | |
} | |
else if (rarity == "rare"){ | |
srand (time(NULL)); | |
randomStat = (rand() % 5); | |
stats[randomStat] += 5; | |
srand (time(NULL) + 1); | |
randomStat = (rand() % 5); | |
stats[randomStat] += 5; | |
} | |
else if (rarity == "epic"){ | |
srand (time(NULL)); | |
randomStat = (rand() % 5); | |
stats[randomStat] += 7; | |
srand (time(NULL) + 1); | |
randomStat = (rand() % 5); | |
stats[randomStat] += 7; | |
srand (time(NULL) + 2); | |
randomStat = (rand() % 5); | |
stats[randomStat] += 7; | |
} | |
else if (rarity == "epic"){ | |
srand (time(NULL)); | |
randomStat = (rand() % 5); | |
stats[randomStat] += 7; | |
srand (time(NULL) + 1); | |
randomStat = (rand() % 5); | |
stats[randomStat] += 7; | |
srand (time(NULL) + 2); | |
randomStat = (rand() % 5); | |
stats[randomStat] += 7; | |
srand (time(NULL) + 3); | |
randomStat = (rand() % 5); | |
stats[randomStat] += 7; | |
} | |
else if (rarity == "legendary"){ | |
srand (time(NULL)); | |
randomStat = (rand() % 5); | |
stats[randomStat] += 7; | |
srand (time(NULL) + 1); | |
randomStat = (rand() % 5); | |
stats[randomStat] += 7; | |
srand (time(NULL) + 2); | |
randomStat = (rand() % 5); | |
stats[randomStat] += 7; | |
srand (time(NULL) + 3); | |
randomStat = (rand() % 5); | |
stats[randomStat] += 7; | |
srand (time(NULL) + 4); | |
randomStat = (rand() % 5); | |
stats[randomStat] += 7; | |
} | |
} | |
void Equipment::getStats(){ | |
erase(); | |
mvprintw(LINES/2 - 1,(COLS-strlen(("Rarity: " + rarity).c_str()))/2,"%s", ("Rarity: " + rarity).c_str()); | |
mvprintw(LINES/2,(COLS-strlen(("Strength: " + to_string(stats[0])).c_str()))/2,"%s", ("Strength: " + to_string(stats[0])).c_str()); | |
mvprintw(LINES/2 + 1,(COLS-strlen(("Intelligence: " + to_string(stats[1])).c_str()))/2,"%s", ("Intelligence: " + to_string(stats[1])).c_str()); | |
mvprintw(LINES/2 + 2,(COLS-strlen(("Dexterity: " + to_string(stats[2])).c_str()))/2,"%s", ("Dexterity: " + to_string(stats[2])).c_str()); | |
mvprintw(LINES/2 + 3,(COLS-strlen(("Hp: " + to_string(stats[3])).c_str()))/2,"%s", ("Hp: " + to_string(stats[3])).c_str()); | |
mvprintw(LINES/2 + 4,(COLS-strlen(("Condition: " + to_string(stats[4])).c_str()))/2,"%s", ("Condition: " + to_string(stats[4])).c_str()); | |
refresh(); | |
} | |
void Weapon::randomWeapon(){ | |
srand (time(NULL)); | |
int randomW = (rand() % 2) + 1; | |
if (randomW == 1){ | |
weaponType = "sword"; | |
} | |
else{ | |
weaponType = "staff"; | |
} | |
} | |
void Armor::randomArmor(){ | |
srand (time(NULL)); | |
int randomW = (rand() % 5) + 1; | |
if (randomW == 1){ | |
armorType = "helmet"; | |
} | |
else if (randomW == 2){ | |
armorType = "chestplate"; | |
} | |
else if (randomW == 3){ | |
armorType = "gloves"; | |
} | |
else if (randomW == 4){ | |
armorType = "leggings"; | |
} | |
else{ | |
armorType = "boots"; | |
} | |
} | |
void Weapon::baseStats(){ | |
if(weaponType == "sword"){ | |
stats[0] += 5; | |
} | |
else if (weaponType == "staff"){ | |
stats[1] += 5; | |
} | |
} | |
Armor::Armor(){ | |
randomRarity(); | |
if(rarity != "common"){ | |
bonusStats(); | |
} | |
randomArmor(); | |
} | |
string Weapon::getWeaponT(){ | |
return weaponType; | |
} | |
string Armor::getArmorT(){ | |
return armorType; | |
} |