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#include "demons.h"
#include "enemy.h"
#include <windows.h>
#include <stdlib.h>
#include<iostream>
#include <vector>
#include <string>
#include <cstdlib>
void battle() {
Enemy enemy1("1", "Pixie", "Fairy", "Neutral", 2, 3, 6, 4, 2, 7, "upbeat", false);
Demon party1 = create_demon(2);
int party1_hp = party1.battle_HP;
// the sound and music can only be played on Windows OS
bool playedbattlestart = PlaySound(TEXT("battlestart.wav"), NULL, SND_SYNC);
bool playedbattle =PlaySound(TEXT("battle.wav"), NULL,SND_FILENAME|SND_LOOP|SND_ASYNC);
// Meguro, S 2003. Normal Battle. Shoji Meguro. Shin Megami Tensei III: Nocturne Original Soundtrack. [CD]. Japan: ATLUS.
while (true) {
int a;
int command;
party1.print_name();
std::cout << "\nHP: " << party1.battle_HP << std::endl;
enemy1.print_name();
std::cout << std::endl << "HP: " << enemy1.battle_HP << std::endl;
std::cout << "1. Battle\n2. Negotiate\n";
std::cin >> command;
std::cout << std::endl;
if(command == 1){
int battle_command;
std::cout << "1.Zio\n2.Lunge\n";
std::cin >> battle_command;
if (battle_command == 1) {
party1.magic_skill("Zio", 30);
party1.inflict_damage(&enemy1);
}
else if (battle_command == 2) {
party1.phys_skill("Lunge", 41);
party1.inflict_damage(&enemy1);
}
}
else if(command ==2){
std::string flag;
enemy1.negotiate();
if (enemy1.friendly == true) {
break;
}
}
if (enemy1.battle_HP <= 0) {
enemy1.print_name();
std::cout << " is defeated." << std::endl;
break;
}
enemy1.print_name();
std::cout << " attacks!" << std::endl;
enemy1.normal_attack();
enemy1.inflict_damage(&party1);
std::cin >> a;
system("CLS");
}
std::cout << "The battle has ended!" << std::endl;
int a;
std::cin >> a;
system("CLS");
}