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ASCII_Game_Project/Map.cpp
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#include <fstream> | |
#include <iostream> | |
#include <cstdio> | |
#include <conio.h> | |
#include "Map.h" | |
Map::Map() | |
{} | |
void Map::load(string fileName, Player &player) | |
{ | |
ifstream file; | |
file.open(fileName); | |
if (file.fail()) | |
{ | |
perror(fileName.c_str()); | |
system("PAUSE"); | |
exit(1); | |
} | |
string line; | |
while (getline(file, line)) | |
{ | |
_mapData.push_back(line); | |
} | |
file.close(); | |
char tile; | |
for (int i = 0; i < _mapData.size(); i++) | |
{ | |
for (int a = 0; a < _mapData[i].size(); a++) | |
{ | |
tile = _mapData[i][a]; | |
switch (tile) | |
{ | |
case '@': | |
player.setPosition(a, i); | |
break; | |
} | |
} | |
} | |
} | |
void Map::print() | |
{ | |
system("CLS"); | |
for (int i = 0; i < _mapData.size(); i++) | |
{ | |
printf("%s\n", _mapData[i].c_str()); | |
} | |
printf("\n"); | |
} | |
void Map::movePlayer(char input, Player &player) | |
{ | |
int playerX; | |
int playerY; | |
player.getPosition(playerX, playerY); | |
switch (input) | |
{ | |
case 'w': | |
processPlayerMove(player, playerX, playerY - 1); | |
break; | |
case 'a': | |
processPlayerMove(player, playerX - 1, playerY); | |
break; | |
case 's': | |
processPlayerMove(player, playerX, playerY + 1); | |
break; | |
case 'd': | |
processPlayerMove(player, playerX + 1, playerY); | |
break; | |
default: | |
printf("INVALID INPUT\n"); | |
system("PAUSE"); | |
break; | |
} | |
} | |
char Map::getTile(int x, int y) | |
{ | |
return _mapData[y][x]; | |
} | |
void Map::setTile(int x, int y, char tile) | |
{ | |
_mapData[y][x] = tile; | |
} | |
void Map::processPlayerMove(Player &player, int targetX, int targetY) | |
{ | |
int playerX; | |
int playerY; | |
player.getPosition(playerX, playerY); | |
char avatar = getTile(playerX, playerY); | |
char moveTile = getTile(targetX, targetY); | |
switch (moveTile) | |
{ | |
case '.': | |
player.setPosition(targetX, targetY); | |
setTile(playerX, playerY, '.'); | |
setTile(targetX, targetY, avatar); | |
break; | |
case 'E': | |
printf("An enemy has attacked you\n"); | |
system("PAUSE"); | |
break; | |
case 'S': | |
char choice; | |
printf("Which avatar would you like to change to:\n1 - @\n2 - P\n3 - $\n"); | |
choice = _getch(); | |
switch (choice) | |
{ | |
case '1': | |
setTile(playerX, playerY, '@'); | |
avatar = '@'; | |
break; | |
case '2': | |
setTile(playerX, playerY, 'P'); | |
avatar = 'P'; | |
break; | |
case '3': | |
setTile(playerX, playerY, '$'); | |
avatar = '$'; | |
break; | |
} | |
system("PAUSE"); | |
} | |
} | |