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#include <fstream>
#include <iostream>
#include <cstdio>
#include <conio.h>
#include "Map.h"
Map::Map()
{}
void Map::load(string fileName, Player &player)
{
ifstream file;
file.open(fileName);
if (file.fail())
{
perror(fileName.c_str());
system("PAUSE");
exit(1);
}
string line;
while (getline(file, line))
{
_mapData.push_back(line);
}
file.close();
char tile;
for (int i = 0; i < _mapData.size(); i++)
{
for (int a = 0; a < _mapData[i].size(); a++)
{
tile = _mapData[i][a];
switch (tile)
{
case '@':
player.setPosition(a, i);
break;
}
}
}
}
void Map::print()
{
system("CLS");
for (int i = 0; i < _mapData.size(); i++)
{
printf("%s\n", _mapData[i].c_str());
}
printf("\n");
}
void Map::movePlayer(char input, Player &player)
{
int playerX;
int playerY;
player.getPosition(playerX, playerY);
switch (input)
{
case 'w':
processPlayerMove(player, playerX, playerY - 1);
break;
case 'a':
processPlayerMove(player, playerX - 1, playerY);
break;
case 's':
processPlayerMove(player, playerX, playerY + 1);
break;
case 'd':
processPlayerMove(player, playerX + 1, playerY);
break;
default:
printf("INVALID INPUT\n");
system("PAUSE");
break;
}
}
char Map::getTile(int x, int y)
{
return _mapData[y][x];
}
void Map::setTile(int x, int y, char tile)
{
_mapData[y][x] = tile;
}
void Map::processPlayerMove(Player &player, int targetX, int targetY)
{
int playerX;
int playerY;
player.getPosition(playerX, playerY);
char avatar = getTile(playerX, playerY);
char moveTile = getTile(targetX, targetY);
switch (moveTile)
{
case '.':
player.setPosition(targetX, targetY);
setTile(playerX, playerY, '.');
setTile(targetX, targetY, avatar);
break;
case 'E':
printf("An enemy has attacked you\n");
system("PAUSE");
break;
case 'S':
char choice;
printf("Which avatar would you like to change to:\n1 - @\n2 - P\n3 - $\n");
choice = _getch();
switch (choice)
{
case '1':
setTile(playerX, playerY, '@');
avatar = '@';
break;
case '2':
setTile(playerX, playerY, 'P');
avatar = 'P';
break;
case '3':
setTile(playerX, playerY, '$');
avatar = '$';
break;
}
system("PAUSE");
}
}