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#include "Weapon.h"
Weapon::Weapon(int id) : Item(id) {
// this->setItemType("Weapon");
}
/* implementation of class Weapon constructor */
Weapon::Weapon(Item item){
this->setItemID(item.getItemID());
this->setItemType("Weapon");
this->setItemName(item.getItemName());
this->setItemInventorySize(item.getItemInventorySize());
this->setIsStackable(item.getIsStackable());
this->setItemValue(item.getItemValue());
}
/* implementation of setter methods for class Weapon */
void Weapon::setWeaponDamage(int damage) {
this->weaponDamage = damage;
}
void Weapon::setWeaponLevel(int level) {
this->weaponLevel = level;
}
void Weapon::setWeaponExperience(int experience) {
this->weaponExperience = experience;
}
void Weapon::setWeaponCritChance(float critChance) {
this->weaponCritChance = critChance;
}
void Weapon::setWeaponAttackMoves(int attackMoves) {
this->weaponAttackMoves = attackMoves;
}
void Weapon::setWeaponHitChance(float hitChance) {
this->weaponHitChance = hitChance;
}
/* implementation of getter functions for class Weapon */
int Weapon::getWeaponDamage() {
return this->weaponDamage;
}
int Weapon::getWeaponLevel() {
return this->weaponLevel;
}
int Weapon::getWeaponExperience() {
return this->weaponExperience;
}
float Weapon::getWeaponCritChance() {
return this->weaponCritChance;
}
int Weapon::getWeaponAttackMoves() {
return this->weaponAttackMoves;
}
int Weapon::getWeaponHitChance() {
return this->weaponHitChance;
}