Permalink
Cannot retrieve contributors at this time
Name already in use
A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
SpaceAdventureRPG/TempEffectsFile.cpp
Go to fileThis commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
147 lines (115 sloc)
2.82 KB
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "Player.h" | |
#include "Entity.h" | |
#include "Planet.h" | |
#include "InitialisePlanets.h" | |
int Planet::radiation() { | |
string radLevel; | |
float radDamage; | |
InitialisePlanets initialisePlanets; | |
while (radDamage < 100) | |
{ | |
radDamage = ClockDiffer * radLevel; | |
Sleep(10); | |
return radDamage; | |
} | |
while (radLevel == low && radDamage < 200) | |
{ | |
radDamage = radDamage + 0.1; | |
Sleep(10); | |
return radDamage; | |
} | |
while (radLevel == medium && radDamage < 200) | |
{ | |
radDamage = radLevel + 0.5; | |
Sleep(10); | |
return radDamage; | |
} | |
while (radLevel == medium && radDamage < 200) | |
{ | |
radDamage = radLevel + 1; | |
Sleep(10); | |
return radDamage; | |
} | |
} | |
int Planet::Weather() { | |
bool Acidrain; | |
int Acidlevel; | |
int WeatherDamage; | |
int Generate; | |
bool Level; | |
int WeatherChance; | |
while (Level == true) | |
{ | |
int Generate = rand() % 100 + 1; | |
Sleep(60000); | |
return Generate; | |
} | |
// every 60 seconds a random number is generated | |
if (Generate < WeatherChance) | |
{ | |
Acidrain == true; | |
} | |
else; | |
{ | |
Acidrain == false; | |
} | |
while (WeatherDamage < 200) | |
{ | |
WeatherDamage = Acidlevel + 5; | |
Sleep(60000) | |
return WeatherDamage; | |
} | |
// two columns needed in text file, weather type and chance | |
// to be put in for loop to be made more efficient | |
} | |
int Planet::Oxygen() { | |
int OxygenLevel; // needs to be imported from Player class | |
int PlanetOxygen; // needs to be imported from Planet sql file | |
int NegativeEffects; | |
while (PlanetOxygen == none) // undeclared because each planet needs to be assigned an oxygen level on sql file | |
{ | |
if (OxygenLevel != 0) | |
{ | |
OxygenLevel = OxygenLevel - 10; | |
Sleep(60000) | |
return OxygenLevel; | |
} | |
} | |
while (PlanetOxygen == low) | |
{ | |
if(OxygenLevel != 0) | |
{ | |
OxygenLevel = OxygenLevel - 5; | |
Sleep(60000) | |
return OxygenLevel; | |
} | |
} | |
while (PlanetOxygen == medium) | |
{ | |
return OxygenLevel; | |
} | |
while (PlanetOxygen == high) | |
{ | |
if (OxygenLevel != 100) | |
{ | |
OxygenLevel = OxygenLevel + 10; | |
Sleep(60000); | |
return OxygenLevel; | |
} | |
} | |
while (PlanetOxygen == Perfect) | |
{ | |
if (OxygenLevel != 100) | |
{ | |
OxygenLevel = OxygenLevel + 20; | |
Sleep(60000); | |
return OxygenLevel; | |
} | |
} | |
while (OxygenLevel <= 0) | |
{ | |
NegativeEffects + 1; | |
Sleep(120000) | |
return NegativeEffects; | |
} | |
} | |