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#include "Player.h"
#include "Entity.h"
#include "Planet.h"
#include "InitialisePlanets.h"
int Planet::radiation() {
string radLevel;
float radDamage;
InitialisePlanets initialisePlanets;
while (radDamage < 100)
{
radDamage = ClockDiffer * radLevel;
Sleep(10);
return radDamage;
}
while (radLevel == low && radDamage < 200)
{
radDamage = radDamage + 0.1;
Sleep(10);
return radDamage;
}
while (radLevel == medium && radDamage < 200)
{
radDamage = radLevel + 0.5;
Sleep(10);
return radDamage;
}
while (radLevel == medium && radDamage < 200)
{
radDamage = radLevel + 1;
Sleep(10);
return radDamage;
}
}
int Planet::Weather() {
bool Acidrain;
int Acidlevel;
int WeatherDamage;
int Generate;
bool Level;
int WeatherChance;
while (Level == true)
{
int Generate = rand() % 100 + 1;
Sleep(60000);
return Generate;
}
// every 60 seconds a random number is generated
if (Generate < WeatherChance)
{
Acidrain == true;
}
else;
{
Acidrain == false;
}
while (WeatherDamage < 200)
{
WeatherDamage = Acidlevel + 5;
Sleep(60000)
return WeatherDamage;
}
// two columns needed in text file, weather type and chance
// to be put in for loop to be made more efficient
}
int Planet::Oxygen() {
int OxygenLevel; // needs to be imported from Player class
int PlanetOxygen; // needs to be imported from Planet sql file
int NegativeEffects;
while (PlanetOxygen == none) // undeclared because each planet needs to be assigned an oxygen level on sql file
{
if (OxygenLevel != 0)
{
OxygenLevel = OxygenLevel - 10;
Sleep(60000)
return OxygenLevel;
}
}
while (PlanetOxygen == low)
{
if(OxygenLevel != 0)
{
OxygenLevel = OxygenLevel - 5;
Sleep(60000)
return OxygenLevel;
}
}
while (PlanetOxygen == medium)
{
return OxygenLevel;
}
while (PlanetOxygen == high)
{
if (OxygenLevel != 100)
{
OxygenLevel = OxygenLevel + 10;
Sleep(60000);
return OxygenLevel;
}
}
while (PlanetOxygen == Perfect)
{
if (OxygenLevel != 100)
{
OxygenLevel = OxygenLevel + 20;
Sleep(60000);
return OxygenLevel;
}
}
while (OxygenLevel <= 0)
{
NegativeEffects + 1;
Sleep(120000)
return NegativeEffects;
}
}