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#ifndef SEED_RPG_SPACESUIT_H
#define SEED_RPG_SPACESUIT_H
#include <string>
#include "Item.h"
using namespace std;
class SpaceSuit : public Item {
private:
/* attributes of SpaceSuit class */
// more attributes for this might come up
int handleTemp;
int handleRad;
int handleOxy;
public:
/* SpaceSuit class constructor */
SpaceSuit(int id);
SpaceSuit(Item item);
/* setter functions of SpaceSuit class */
void setHandleTemp(int handleTemp);
void setHandleRad(int handleRad);
void setHandleOxy(int handleOxy);
/* getter functions of SpaceSuit class */
int getHandleTemp();
int getHandleRad();
int getHandleOxy();
};
#endif //SEED_RPG_SPACESUIT_H