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#include "InitialiseItems.h"
#include "database_manager.cpp"
// this was moved from header file
static int toInt(string* s) {
return atoi((s->c_str())); // converts strings to integers
}
InitialiseItems::InitialiseItems() {
// constructor for initialising items
this->weaponsPool = {};
this->consumablesPool = {};
this->spaceSuitsPool = {};
// storing all pools into the Item pool
this->ItemsPool = make_tuple(&this->weaponsPool, &this->consumablesPool, &this->spaceSuitsPool);
this->initialiseWeapons();
this->initialiseConsumables();
this->initialiseSpaceSuits();
}
Item InitialiseItems::initialiseItem(int itemID) {
vector<string> data = DatabaseManager::getNthRowFromItems(itemID);
Item item(toInt(&data[0]));
item.setItemName(data[1]);
item.setItemValue(toInt(&data[2]));
item.setItemInventorySize(toInt(&data[3]));
item.setIsStackable(toInt(&data[4]));
item.setItemType(data[5]);
return item;
}
void InitialiseItems::initialiseWeapons() {
for (int i = 1; i < DatabaseManager::countRows("Weapons")+1; i++) {
// +1 after the (less than sign) is used because countRows starts on 0
vector<string> data = DatabaseManager::getNthRowFromWeapons(i);
Weapon weapon = Weapon(this->initialiseItem(toInt(&data[7])));
// takes the item and turns it into a weapon initialisation class
weapon.setWeaponDamage(toInt(&data[1]));
weapon.setWeaponLevel(1);
weapon.setWeaponExperience(0);
weapon.setWeaponCritChance(toInt(&data[4]));
weapon.setWeaponAttackMoves(toInt(&data[5]));
weapon.setWeaponHitChance(toInt(&data[6]));
this->weaponsPool.push_back(weapon);
}
}
void InitialiseItems::initialiseConsumables() {
for (int i = 1; i < DatabaseManager::countRows("Consumables")+1; i++) {
vector<string> data = DatabaseManager::getNthRowFromConsumable(i);
Consumable consumable = Consumable(this->initialiseItem(toInt(&data[5])));
consumable.setHealthRegen(toInt(&data[1]));
consumable.setShieldRegen(toInt(&data[2]));
consumable.setHealthBoost(toInt(&data[3]));
consumable.setShieldBoost(toInt(&data[4]));
this->consumablesPool.push_back(consumable);
}
}
void InitialiseItems::initialiseSpaceSuits() {
for (int i = 1; i < DatabaseManager::countRows("SpaceSuits")+1; i++) {
vector<string> data = DatabaseManager::getNthRowFromSpaceSuits(i);
SpaceSuit spaceSuit = SpaceSuit(this->initialiseItem(toInt(&data[4])));
spaceSuit.setHandleTemp(toInt(&data[1]));
spaceSuit.setHandleRad(toInt(&data[2]));
spaceSuit.setHandleOxy(toInt(&data[3]));
this->spaceSuitsPool.push_back(spaceSuit);
}
}