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#include<iostream>
using namespace std;
#include<windows.h>
#include<conio.h>
#include<cstdlib>
#include<time.h>
#include<fstream>
#include "core.h"
#include "loadMap.h"
#include "menu.h"
#include <vector>
#pragma comment(lib,"Winmm.lib")
#include <mmsystem.h>
char buttonPressed;
bool exitGame=false;
bool inGame=true;
Player player;
//------------------changed--------------------------
int framesDelay;
//'-------------------------------------------------
void displayInfo(int x,int y){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9);
moveto(2,20);
cout<<"location:"<<'('<<x<<','<<y<<')'<<endl;
moveto(2,34);
}
void checkInput(){
buttonPressed='0';
if(_kbhit()==1){
buttonPressed=getch();
}
}
void start()
/* places objects on the map*/{
srand(time(NULL));
//loadMap("level_1.txt");
loadMap("maplevel1.txt");
placeObjects();
moveto(player.x,player.y);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),11);
cout<<"P";
}
void updateState()
/*this function checks the collisions beteween objects in the game*/
{
if((buttonPressed=='w')||(buttonPressed=='s')||(buttonPressed=='a')||(buttonPressed=='d')){
mciSendString("play sfxMusic.wav", NULL, 0, NULL); //add sfxx music
if(buttonPressed=='w'){
if (readLocation(player.x,player.y-1)!='#' && readLocation(player.x-1,player.y)!='o' && readLocation(player.x,player.y-1)!='<' && readLocation(player.x,player.y-1)!='>' && readLocation(player.x,player.y-1)!='^'){
if (pickableItem(player.x,player.y-1,buttonPressed)==1){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),1);
moveto(player.x,player.y-2);
cout<<'@';
moveto(player.x,player.y);
cout<<" ";
player.y-=1;
moveto(player.x,player.y);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),11);
cout<<"P";
}
else{
if (readLocation(player.x,player.y-1)!='@'){//checking if pickable object is alligned vertically with wall
moveto(player.x,player.y);
cout<<" ";
player.y-=1;
moveto(player.x,player.y);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),11);
cout<<"P";
}
}
}
displayInfo(player.x,player.y);
}
if (buttonPressed=='s'){
if (readLocation(player.x,player.y+1)!='#' && readLocation(player.x-1,player.y)!='o' && readLocation(player.x,player.y+1)!='<' && readLocation(player.x,player.y+1)!='>' && readLocation(player.x,player.y+1)!='^'){
if (pickableItem(player.x,player.y+1,buttonPressed)==1){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),1);
moveto(player.x,player.y+2);
cout<<'@';
moveto(player.x,player.y);
cout <<' ';
player.y+=1;
moveto(player.x,player.y);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),11);
cout<<"P";
}
else{
if (readLocation(player.x,player.y+1)!='@'){
moveto(player.x,player.y);
cout<<" ";
player.y+=1;
moveto(player.x,player.y);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),11);
cout<<"P";
}
}
}
displayInfo(player.x,player.y);
}
if (buttonPressed=='a'){
if (readLocation(player.x-1,player.y)!='#' && readLocation(player.x-2,player.y)!='o' && readLocation(player.x-1,player.y)!='<' && readLocation(player.x-1,player.y)!='>' && readLocation(player.x-1,player.y)!='^') {
if (pickableItem(player.x-1,player.y,buttonPressed)==1){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),1);
moveto(player.x-2,player.y);
cout<<'@';
moveto(player.x,player.y);
cout <<' ';
player.x-=1;
moveto(player.x,player.y);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),11);
cout<<"P";
}
else{
if (readLocation(player.x-1,player.y)!='@'){
moveto(player.x,player.y);
cout<<" ";
player.x-=1;
moveto(player.x,player.y);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),11);
cout<<"P";
}
}
}
displayInfo(player.x,player.y);
}
if(buttonPressed=='d'){
if (readLocation(player.x+1,player.y)!='#' && readLocation(player.x-1,player.y)!='o' && readLocation(player.x+1,player.y)!='>' && readLocation(player.x+1,player.y)!='<' && readLocation(player.x+1,player.y)!='^'){
if(pickableItem(player.x+1,player.y,buttonPressed)==1){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),1);
moveto(player.x+2,player.y);
cout<<'@';
moveto(player.x,player.y);
cout<<' ';
player.x+=1;
moveto(player.x,player.y);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),11);
cout<<'P';
}
else{
if (readLocation(player.x+1,player.y)!='@'){
moveto(player.x,player.y);
cout<<" ";
player.x+=1;
moveto(player.x,player.y);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),11);
cout<<"P";
}
}
}
displayInfo(player.x,player.y);
}
}
}
int main(){
present_the_main_nenu();
PlaySound(TEXT("backgroundMusic.wav"), NULL, SND_FILENAME | SND_LOOP | SND_ASYNC); //add bacground music
start();
while(player.lleft >= 0){
updateState();
checkInput();
if (buttonPressed=='e'){
system("CLS");
moveto(52,20);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),6);
cout<<"GAME OVER ";
}
if(player.lleft==0){
system("CLS");
moveto(52,20);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),6);
cout<<"You ran out of moves ";
}
}
return 0;
}