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/* This file was intended to house the logic for the map, but most of it is just initiating done over in map.h */
#include "map.h"
<<<<<<< HEAD
///this is for the future when we would want to create a map instead of initialising it. Created by Mateusz Staszek.
int** Map::create_map()/// author:Mateusz
=======
///this is for the future when we would want to create a map instead of initialising it currently not in use
/*
int** Map::create_map()
>>>>>>> eea4137c94972ad5ffc5c09eab0ecae6ee4071ba
{
int** tilemap = new int*[5];
for (int i = 0;i<5;++i){
tilemap[i] = new int[5];
for(int j = 0;j<5;++j)
{
tilemap[i][j] = 3;
}
}
return tilemap;
}
**/
Map::Map(){}