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ALL-Project-2-Text-Based-Game-Blackmail-/character.cpp
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#include <iostream> | |
#include <string> | |
#include <cctype> | |
#include "character.h" | |
/* Constructor for any character object. */ | |
Character::Character() | |
{ | |
id = 1; /* Used for identifying characters that might have the same same. */ | |
max_HP = 1; | |
current_HP = 1; | |
defense = 1; /* This will be subtracted from any incoming damage. */ | |
strength = 1; /* The base amount of damage the character will inflict while attacking. */ | |
char_class = "Peasant"; /* Placeholder for the time being. Might be used to implement class specific abilities. */ | |
} | |
/* Method used for creating a character. Currently it is setup to create a player character. */ | |
void Character::new_character() | |
{ | |
std::string choice; /* Variable to store the player's choice to create or not create a new character. */ | |
std::cout << "Would you like to create your hero? (Y/N)\n"; std::cin >> choice; | |
if ( choice == "Y" || choice == "y") /* If the player confirms, a base character will be created with random attributes set for a base character. */ | |
{ | |
max_HP = rand() % 30+10; | |
current_HP = max_HP; | |
defense = rand() % 5; | |
strength = rand() % 10+6; | |
/* Comfirmation of the attributes is displayed to the player. */ | |
std::cout << "\n" << std::endl; | |
std::cout << "A hero has been created with " << max_HP << " max hitpoints" << std::endl; | |
std::cout << current_HP << " current hitpoints" << std::endl; | |
std::cout << strength << " strength" << std::endl; | |
std::cout << defense << " defense" << std::endl; | |
std::cout << "and of the class " << char_class << ". \n" << std::endl; | |
} | |
else | |
{ | |
/* In case the user does not want to create a character and not play. */ | |
std::cout << "Guess the world will end." << std::endl; | |
exit(0); | |
} | |
} |