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#include <iostream>
#include <conio.h>
#include "display.h"
#include "Stats.h"
void Food(Stats &pet)
{
std::vector<std::string> food = {"Pizza", "Fruit", "Burger", "Menu"};
if (pet.icecream)
{
food.insert(food.begin() + food.size() - 1, "Icecream");
}
if (pet.cabbage)
{
food.insert(food.begin() + food.size() - 1, "Cabbage");
}
std::string output = Display(food);
if (output == "Pizza"){
if (pet.get_Hunger() == 100){
cout << "I'm full!" << endl;
system("pause");
}
else {
cout << "I love pizza" << endl;
pet.inc_Hunger(15, true);
system("pause");
}
}
else if (output == "Fruit"){
if (pet.get_Hunger() == 100){
cout << "I'm full!" << endl;
system("pause");
}
else{
cout << "Fruit bowl it is" << endl;
pet.inc_Hunger(10, true);
system("pause");
}
}
else if (output == "Burger"){
if (pet.get_Hunger() == 100){
cout << "I'm full!" << endl;
system("pause");
}
else {
cout << "Burger and chips really fill me up" << endl;
pet.inc_Hunger(20, true);
system("pause");
}
}
else if (output == "Icecream"){
if (pet.get_Hunger() == 100){
cout << "I'm full!" << endl;
system("pause");
}
else {
cout << "Brrrr Cold!" << endl;
pet.inc_Hunger(10, true);
pet.inc_Happiness(10, true);
system("pause");
}
}
else if (output == "Cabbage"){
if (pet.get_Hunger() == 100){
cout << "I'm full!" << endl;
system("pause");
}
else {
cout << "Cabbage? I never slaw this coming" << endl;
pet.inc_Hunger(5, true);
pet.inc_Energy(10, true);
system("pause");
}
}
else if (output == "Menu"){}
}
void Games(Stats &pet)
{
std::vector<std::string> games = {"Football", "Swimming", "Gaming", "Menu"};
if (pet.rugby)
{
games.insert(games.begin() + games.size() - 1, "Rugby");
}
if (pet.basketball)
{
games.insert(games.begin() + games.size() - 1, "Basketball");
}
std::string output = Display(games);
if (output == "Football")
{ if (pet.get_Energy() < 25){
cout << "I'm too tired!" << endl;
system("pause");
}
else {
cout << "I love playing football" << endl;
pet.inc_Hunger(-30, true);
pet.inc_Happiness(20, true);
pet.inc_Energy(-25, true);
pet.inc_xp();
system("pause");
}
}
else if (output == "Swimming")
{
if (pet.get_Energy() < 35){
cout << "I'm too tired!" << endl;
system("pause");
}
else{
cout << "I love swimming" << endl;
pet.inc_Hunger(-35, true);
pet.inc_Happiness(20, true);
pet.inc_Health(10, true);
pet.inc_Energy(-35, true);
pet.inc_xp();
system("pause");
}
}
else if (output == "Gaming")
{
if (pet.get_Energy() < 10){
cout << "I'm too tired!" << endl;
system("pause");
}
else{
cout << "I love playing Mario Kart" << endl;
pet.inc_Hunger(-10, true);
pet.inc_Happiness(15, true);
pet.inc_Energy(-10, true);
pet.inc_xp();
system("pause");
}
}
else if (output == "Rugby")
{
if (pet.get_Energy() < 10){
cout << "I'm too tired!" << endl;
system("pause");
}
else{
cout << "I love rugby" << endl;
pet.inc_Hunger(-30, true);
pet.inc_Happiness(25, true);
pet.inc_Health(15, true);
pet.inc_Energy(-45, true);
pet.inc_xp();
pet.inc_xp();
system("pause");
}
}
else if (output == "Basketball")
{
if (pet.get_Energy() < 10){
cout << "I'm too tired!" << endl;
system("pause");
}
else{
cout << "I love basketball" << endl;
pet.inc_Hunger(-35, true);
pet.inc_Happiness(25, true);
pet.inc_Health(15, true);
pet.inc_Energy(-30, true);
pet.inc_xp();
pet.inc_xp();
system("pause");
}
}
else if (output == "Menu")
{
}
}
void Shop(Stats &pet)
{
std::vector<std::string> items = {"Icecream: 6", "Cabbage: 2", "Rugby: 15", "Basketball: 20", "Menu"};
if (pet.icecream)
{
for (int i = 0; i < items.size() - 1; i++)
{
if (items[i] == "Icecream: 6")
{
items.erase(items.begin() + i);
}
}
}
if (pet.cabbage)
{
for (int i = 0; i < items.size() - 1; i++)
{
if (items[i] == "Cabbage: 2")
{
items.erase(items.begin() + i);
}
}
}
if (pet.rugby)
{
for (int i = 0; i < items.size() - 1; i++)
{
if (items[i] == "Rugby: 15")
{
items.erase(items.begin() + i);
}
}
}
if (pet.basketball)
{
for (int i = 0; i < items.size() - 1; i++)
{
if (items[i] == "Basketball: 20")
{
items.erase(items.begin() + i);
}
}
}
std::string output = Display(items);
if (output == "Icecream: 6")
{
if (pet.currency - 6 >= 0)
{
cout << "Icecream now avaliable" << endl;
pet.icecream = true;
pet.inc_Currency(-6, true);
system("pause");
}
else
{
cout << "You can't afford this item as you only have " << pet.currency << endl;
system("pause");
}
}
if (output == "Cabbage: 2")
{
if (pet.currency - 2 >= 0)
{
cout << "Cabbage now avaliable" << endl;
pet.cabbage = true;
pet.inc_Currency(-2, true);
system("pause");
}
else
{
cout << "You can't afford this item as you only have " << pet.currency << endl;
system("pause");
}
}
else if (output == "Rugby: 15")
{
if (pet.currency - 15 >= 0)
{
cout << "Rugby now avaliable" << endl;
pet.rugby = true;
pet.inc_Currency(-15, true);
system("pause");
}
else
{
cout << "You can't afford this item as you only have " << pet.currency << endl;
system("pause");
}
}
else if (output == "Basketball: 20")
{
if (pet.currency - 20 >= 0)
{
cout << "Basketball now avaliable" << endl;
pet.basketball = true;
pet.inc_Currency(-20, true);
system("pause");
}
else
{
cout << "You can't afford this item as you only have " << pet.currency << endl;
system("pause");
}
}
}