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#include "character.h" | ||
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Character::Character() | ||
{ | ||
this->name= "Chris"; | ||
this->level=1; | ||
this->exp =0; | ||
this->expNext = 0; | ||
this->strength = 0; | ||
this->vitality = 0; | ||
this->dexterity = 0; | ||
this->intelligent = 0; | ||
this->hp=0; | ||
this->hpMax=0; | ||
this->stamina=0; | ||
this->damageMin=0; | ||
this->damageMax=0; | ||
this->defence=0; | ||
this->statPoints = 0; | ||
this->skillPoints = 0; | ||
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} | ||
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Character::~Character() | ||
{ | ||
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} | ||
void Character::initialize(int level, std::string name) | ||
{ | ||
} | ||
//functions | ||
void Character::initialize(const std::string name) | ||
{ | ||
this->xposition = 0.0; | ||
this->yposition = 0.0; | ||
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this->name = name; | ||
this->level = level; | ||
this->exp = 0; | ||
this->expNext = | ||
(50/3)*(pow(level,3) - 6*pow(level, 3) + (17*level) -12); | ||
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this->hp = 10; | ||
this->hpMax = 10; | ||
this->staminaMax = 10; | ||
this->damageMin = 2; | ||
this->damageMax = 4; | ||
this->defence = 1; | ||
this->magicFind = 1; | ||
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int strength = 5; | ||
int vitality = 5; | ||
int dexterity = 5; | ||
int intelligent = 5; | ||
} | ||
std::string Character::printStats() const | ||
{ | ||
std::cout << "= Character Sheet=" << std::endl; | ||
std::cout << "= Name:" << this->name << std::endl; | ||
std::cout <<"= level: "<< this->level << std::endl; | ||
std::cout << "= Exp:" << this->exp << std::endl; | ||
std::cout << "= Exp to next level:" << this->expNext << std::endl; | ||
std::cout << std::setw(10) << std::setfill('=') << std::endl; | ||
std::cout << "= strength " << this->strength << std::endl; | ||
std::cout << "= vitality" << this->vitality << std::endl; | ||
std::cout << "= dexterity" << this->dexterity << std::endl; | ||
std::cout << "= intelligent" << this->intelligent << std::endl; | ||
std::cout << std::setw(10) << std::setfill('=') << std::endl; | ||
std::cout << "= HP: " << this->hp << "/" << this hpMax << std::endl; | ||
std::cout << "= Stamina:" << this->stamina << "/"<< this staminaMax<<std::endl; | ||
std::cout << "= Damage" << this->damageMin <<"-"<<this ->damageMax <<std::endl; | ||
std::cout << "=Defence:" << this->intelligent << std::endl; | ||
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} | ||
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void Character::levelUp() | ||
{ | ||
while (exp >= expNext) | ||
{ | ||
this->exp -= expNext; | ||
this->level++; | ||
this->expNext = | ||
(50 / 3) * (pow(this->level, 3)) - 6 * pow(this->level, 3) + (17 * this->level) - 11); | ||
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this->statPoints++; | ||
this->skillPoints++; | ||
} | ||
} | ||
std::string Character::getAsString() const | ||
{ | ||
return std::to_string(xposition) +"" | ||
+ std::to_string(yposition) +"" | ||
+name +"" | ||
+ std::to_string(level) + "" | ||
+ std::to_string(exp) + "" | ||
+ std::to_string(strength) + "" | ||
+ std::to_string(vitality) + "" | ||
+ std::to_string(dexterity) + "" | ||
+ std::to_string(intelligent) + "" | ||
+ std::to_string(hp) + "" | ||
+ std::to_string(stamina) + "" | ||
+ std::to_string(skillPoints) + "" | ||
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} |