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//
// Created by Afonso Silva on 18/02/2020.
//
#ifndef GAMEPJT_CHARACTER_H
#define GAMEPJT_CHARACTER_H
#include <string>
class Character
{
private:
std::string name;
int maxHealth; //Attack Damage
int level; //Current Health
int exp; //Armor
int expTo;
public:
std::string GetName();
int GetMaxHealth();
int GetLevel();
int GetExp();
int GetExpTo();
Character(std::string _name,int _level, int _exp); //Constructor
~Character(); //Destructor
};
#endif //GAMEPJT_CHARACTER_H