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#include "miles.h"
using namespace std;
void Miles::CLS() {
system("clear");
}
void Miles::pausing(){
// Use this when nothing else will be printed
cout << "\nPress ENTER to continue...";
cin.ignore();
}
void Miles::interlude() {
cout << "\nAhem..!" << endl;
sleep(2);
Miles::CLS();
cout << "Once upon a time, th-" << endl;
sleep(3);
Miles::CLS();
cout << "Huh... What's that..?" << endl;
sleep(3);
Miles::CLS();
cout << "That's not how this story goes..?" << endl;
sleep(2);
cout << "But I thou-" << endl;
sleep(3);
Miles::CLS();
cout << "Fine! Always sucking the joy out of everything!" << endl;
sleep(2);
Miles::CLS();
cout << "\n Square Enix Presents" << endl;
sleep(2);
cout << " Distribution by Sony Interactive Entertainment" << endl;
sleep(2);
cout << " An F5 Game" << endl;
sleep(2);
Miles::CLS();
cout << " Second Braves" << endl;
cout << " - Chapter 1: When the War Bell Tolls -" << endl;
}
void Miles::pressAnyKey(void) {
// Use this when something else will be printed
cout << "\nPress ENTER to continue...";
cin.get();
cin.ignore();
Miles::CLS();
}
int Miles::story1(string Player) {
Miles::CLS();
cout << " dong..." << endl;
sleep(2);
cout << " Dong!" << endl;
sleep(2);
cout << " DONG!!!" << endl;
sleep(1);
cout << Player << ": Arghhhhh.... just a f-few more minutes... zzz" << endl;
sleep(2);
cout << "Hmm, it seems you're unaware of what those bells mean." << endl;
pressAnyKey();
cout << " dong..." << endl;
sleep(2);
cout << " Dong!" << endl;
sleep(2);
cout << " DONG!!!" << endl;
sleep(1);
cout << Player << ": Huh!?" << endl;
sleep(2);
cout << "You've woken from your slumber, yet to realize what is going on!" << endl;
pressAnyKey();
cout << Player << ": T-Those are the war bells!!" << endl;
sleep(2);
cout << "You quickly rush out of bed to the window of your room and see nothing but chaos..." << endl;
sleep(2);
cout << "The fire consumes the nearby houses, all the vegetation became dust," << endl;
sleep(2);
cout << "Your neighbours are screaming and pleading for mercy, but the creatures don't seem to understand," << endl;
sleep(2);
cout << "What used to be a town of peace, is now a town of massacre." << endl;
sleep(1);
// cout << "I wonder how you even managed to //sleep through all that." << endl;
sleep(2);
cout << Player << ": I've got to help them..!" << endl;
sleep(1);
pressAnyKey();
cout << "You put on a light armour and run downstairs to the door..." << endl;
sleep(2);
cout << "HEY!! Where are you going? It's dangerous to go alone, why don't you arm yourself first?" << endl;
sleep(2);
}
int Miles::story2(string Player) {
Miles::CLS();
cout << "Now you're ready for action!" << endl;
sleep(2);
cout << "You open the door an-" << endl;
sleep(2);
cout << "*slash and groans*" << endl;
sleep(1);
cout << "HOLLY HELL! Someone has just been murdered on your door." << endl;
sleep(2);
cout << "Luckily, it's just Gilbert, he stole from you last week, remember?" << endl;
sleep(2);
cout << "Still, the creature in front of you stares endlessly with blood-lusting eyes..." << endl;
sleep(2);
cout << "Hope you can fight..!" << endl;
sleep(2);
cout << Player << ": Ohh, I'll make it regret." << endl;
sleep(2);
cout << "That's the spirit! Get ready for a battle!!" << endl;
}