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f5OSG_Project_Witch_Hunt/hamza.h
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#ifndef _HAMZA_H | |
#define _HAMZA_H | |
#include <string> | |
#include <vector> | |
#include <fstream> | |
#include <climits> | |
#include <locale> | |
#include <ctype.h> | |
#include <iostream> | |
#include <cstdlib> | |
#include <unistd.h> | |
#include <math.h> | |
#include "database.h" | |
class Speeches | |
//a class for error and unrecgonised input | |
{ | |
public: //so i can use functions in my main | |
static void CLS(); | |
void wrong(); | |
void hint1(); | |
void hint2(); | |
void hint3(); | |
void hint4(); | |
void hint5(); | |
void hint6(); | |
}; | |
class Locations | |
//scenario text for different parts eg ending text. | |
{ | |
public: | |
void startlocation(); //my starting scenario | |
void finishlocation(); // my ending scenario. once they finished | |
void middle_event(); //before battlesystem text | |
// the different plans are three paths that lead to the fight | |
void middle_plan1(); | |
void middle_plan2(); | |
void middle_plan3(); | |
void afterbattle(); //text which introduces you to the buildings | |
void lighthouse1(); | |
void beachhouse1(); | |
void beachhouse2(); | |
void brokenchapel1(); | |
void brokenchapel2(); | |
void spaceship(); | |
void spaceship2(); | |
}; | |
class Beachlocations | |
//all the different locations you can visit at the beach. | |
//different locations have sql for obtaining and using objects | |
{ | |
public: | |
int lighthouse(); //lighthouse location | |
int bhouse(); | |
int bchapel(); | |
int sship(); | |
}; | |
#endif //_HAMZA_H |