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#ifndef PLAYERMENU_H
#define PLAYERMENU_H
#include <iostream>
#include <windows.h>
//#include "mainmenu.h"
#include "gymmenu.h"
#include "player.h"
#include "librarymenu.h"
#include "inventory.h"
#include "jobmenu.h"
#include <string>
#include "menuoptions.h"
#include "menuclass.h"
using namespace std;
class PlayerMenu : public Menu
{
public:
PlayerMenu(MenuSwitch* myGame)
{
game = myGame;
}
PlayerMenu()
{
}
void ppmenu();
void update(int input)
{
if (input == 2)
{
game->currentMenu = game->menuOption[input];
cout << "Menu changed to job menu" << endl;
}
else if (input == 3)
{
game->currentMenu = game->menuOption[input];
cout << "Menu changed to library menu" << endl;
}
else if (input == 4)
{
game->currentMenu = game->menuOption[input];
cout << "Menu changed to gym menu" << endl;
}
else if (input == 1)
{
cout << "Menu unchanged - still player menu" << endl;
system("cls");
ppmenu();
}
}
};
#endif